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TOWNS & ECONOMY

Civic Frontier

Earn your first coins, find land and build a working town with other players.

Release 0.1.0Minecraft 1.21.1NeoForge
About these guides

27 articles document this release using the supplied mod report. Your server settings may differ. The wiki has not playtested the complete modpack.

Start here

4 articles
guide

From your first coins to a town

Start with the tools to read your surroundings, a little paid work and a clear plan for where you can build. Founding a town comes later—and its treasury needs money of its own.

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Using civic tools and services

Open the right tool or service and understand the actions your role, ownership and location allow.

guide

Starter Work and your first earnings

Your first paid deliveries can help you get established. Check that you have unlocked the work and bring the full amount of plain materials.

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Money, cash and the public market

Keep your own wallet separate from the town treasury. At a Trade Counter, read the final quote before buying, selling or withdrawing cash.

Settlements & land

7 articles
guide

Camps, towns and civic roles

A camp gives temporary protection; a town creates lasting responsibilities. Choose the right place and understand the permissions before inviting others.

guide

Claims, plots and outposts

Claiming land, owning a plot and renting a room give different rights. Review the boundary and price before committing town funds.

guide

Districts, rooms and renting

Before offering a room, mark exactly what you are renting. A tenant’s rights apply inside that space, even when the landlord owns the building.

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Taxes, assessment and arrears

Know which account owes the bill before paying it. Personal earnings, town assessment, rent and service charges are separate obligations.

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Town development projects and tiers

Build a town that meets the next tier’s needs before opening a project. Set aside the supplies you will spend and the treasury reserve you must keep.

mechanic

Town Wards and Afterfall utilities

A Town Ward needs activation and funding before it can help protect the town. Check its coverage and the separate funds used to turn away walking hostiles.

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Prison Gate ruins and civic maps

Use Land Survey to understand claims around you. A Prison Gate ruin leads somewhere very different from an ordinary town destination.

Work & services

5 articles
reference

Jobs, missions and paid work

Read the terms before accepting work. Complete the objective, then return to claim your pay; finishing a task and collecting its reward are separate steps.

guide

Direct trade, deliveries and escrow

Meet at a Trade Post, review both offers and agree only when they are right. Check deliveries afterward for received or returned items.

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Pigeons, letters and parcels

Set up a receiving address, care for your birds and check the destination before sending a letter or parcel.

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Wayposts, travel and inn respawns

Link a Waypost, choose an allowed destination and stand still through the warmup. Holding a Homing Charter does not grant access everywhere.

guide

Culture, town music and festivals

Give your town a shared identity, choose its music and gather people at the Bandstand. Culture shapes civic life without turning residents into combat classes.

Nations & justice

5 articles
guide

Nations, levies and diplomacy

A nation brings towns together without taking over their land or treasuries. Read the upkeep, invitation and departure rules before joining.

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Nation projects and effective standing

A stronger nation needs towns that can support it. Supplies, consent, reserves and continuing standing all matter to development.

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Warrants, capture and surrender

A warrant has a jurisdiction, a reason and a sentence. Check who has authority before attempting capture or deciding how to surrender.

guide

Serving a sentence in the Penitentiary

Inside the Penitentiary, watch the routine and your remaining sentence. Work, stored belongings and release each follow their own rules.

guide / spoilers

Prison escape and rescue routes

Discovery spoilers: compare six prison escape routes, contraband recipes, stashes, rescue rifts and named visitor passes.

Recipes & administration

6 articles
catalog

Civic tools, services and creatures

Recognize civic service blocks, tools and creatures, and check whether they are crafted, issued or restricted.

catalog

Crafting and Trade Note exchange index

Find all 37 shapeless and stamped-note recipes, exact tag ingredients, outputs and the Afterfall lockpick alternative.

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Server configuration reference

Look up all 229 server scalar settings with exact defaults, validation bounds, scope, file-only lists and local audio.

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Admin commands, backups and recovery

Use the seven registered admin command leaves and understand journal/snapshot backups, inventory crossings and known recovery limits.

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Afterfall and optional map integrations

Check declared dependency ranges against feature-specific Afterfall API needs, hook fallbacks and inspected optional map versions.

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Build identity, planned features and test evidence

Identify the exact reported build, separate implemented systems from plans, and read historical tests without treating them as pack certification.