Civic tools, services and creatures
Recognize civic service blocks, tools and creatures, and check whether they are crafted, issued or restricted.
Count registry types separately
There are 30 block IDs, 54 item IDs (including 19 block items, six notes and four spawn eggs), and 4 entity types. Eleven blocks have no separate inventory form. An item/block pair is two registry records, not two unrelated gameplay features. Seven pigeon appearances are variants of one item/entity ID.
Names, availability and behavior below are reported by PDF Appendix A, pages 43–47; registry identities/counts were also checked directly in CfRegistries.java. Registration does not prove unrestricted survival access. Use recipes for the 37 packaged resources and task guides for permissions.
Browse items by appearance
Every block and item row below shows a source-based preview. Flat items use inventory artwork; blocks use source-model renders; spawn eggs retain their registered colors. Static lighting and poses differ from gameplay. Appearance does not change acquisition limits.
Full labeled sheets: civic services, tools and mail, prison equipment, notes and eggs.
Supplied Civic Frontier assets; static previews rendered for this wiki. Generated blocks without inventory forms remain distinct in the table.
Blocks
| Name | Inventory form | Role / acquisition |
|---|---|---|
| Yes | Temporary one-chunk camp control; active visual/light state; crafted. | |
| Yes | Found/manage a town; linked service and development/refund endpoint; crafted. | |
| Yes | Organization treasury and currency interface; crafted; money persists in records. | |
| Yes | Public market, cash and starter interface under screen rules; crafted. | |
| Yes | Jobs, review and delivery interface; crafted. | |
| Yes | Two-player escrowed trade; crafted. | |
| Yes | Nation administration and capital development interface; crafted. | |
| Yes | Regenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe. | |
| No | Temporary mined quarry state; regrows to Prison Stone; no separate item. | |
| No | Generated inmate shop and buy-down interface; no separate item. | |
| No | Generated reinforced cell escape panel with saved chip/crack state; no separate item. | |
| No | Generated diggable escape shaft material; dug shaft logic can replace it with a ladder; no item. | |
| No | Generated diggable sewer obstacle; no item. | |
| No | Generated timed sewer exit; no item. | |
| No | Generated riot activation box; no item. | |
| No | Generated personal stash location; no item. | |
| No | Temporary climbable wall escape line; generated by hook; no item. | |
| Yes | Gate ruin entry lock, accepts gold block; generated structure and creative item; no recipe. | |
| No | Generated truck escape interaction; no item. | |
| No | Generated visitor-to-intruder passage; no item. | |
| Yes | Craftless Commissary purchase/creative item; covers panel progress/opening and also decor. | |
| Yes | Town/nation justice interface and breach-rift anchor; crafted. | |
| Yes | Linked spawn/travel point; crafted; tool-requiring block with light. | |
| Yes | Town/plot registered-track controls; crafted; no inventory. | |
| Yes | Anthem composer/performance and festival control; crafted. | |
| Yes | Prepaid spawn prevention and turn-away fund control; crafted. | |
| Yes | Job-owned work-zone control; issued through relevant board flow, not normal crafting. | |
| Yes | Town-owned placed mail address; crafted; record-linked item. | |
| Yes | Nation mail address in capital; crafted; record-linked item. | |
| Yes | Portable/personal pigeon/mail endpoint; crafted; record-linked item. |
Items
| Name | Acquisition | Limits / role |
|---|---|---|
| Crafted | Temporary one-chunk camp control; active visual/light state; crafted. | |
| Crafted | Found/manage a town; linked service and development/refund endpoint; crafted. | |
| Crafted | Organization treasury and currency interface; crafted; money persists in records. | |
| Crafted | Public market, cash and starter interface under screen rules; crafted. | |
| Crafted | Jobs, review and delivery interface; crafted. | |
| Crafted | Two-player escrowed trade; crafted. | |
| Crafted | Prepaid spawn prevention and turn-away fund control; crafted. | |
| Crafted | Nation administration and capital development interface; crafted. | |
| Crafted | Linked spawn/travel point; crafted; tool-requiring block with light. | |
| Crafted | Anthem composer/performance and festival control; crafted. | |
| Crafted | Town/plot registered-track controls; crafted; no inventory. | |
| Crafted | Town/nation justice interface and breach-rift anchor; crafted. | |
| Special / creative / command | Regenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe. | |
| Guard equipment / command | Single-stack baton item; guard behavior is implemented by the NPC class, not proof of a player stun weapon. | |
| Creative / admin | Spawns registered Warden; no survival crafting recipe. | |
| Creative / admin | Spawns registered Security; no survival crafting recipe. | |
| Prison / crafting | Full key from Warden route or three pieces; use at prison gate. Contraband. | |
| Prison finds / Security | Three craft a Warden Key; stack limit 16; contraband. | |
| Special / creative / command | Gate ruin entry lock, accepts gold block; generated structure and creative item; no recipe. | |
| Prison find | Panel-chipping tool; single stack; contraband. | |
| Crafting in prison | Three string recipe; hook escape resource; stack limit 16; contraband. | |
| Crafting in prison | Two flint plus rope recipe; uses escape-wall interaction; single stack; contraband. | |
| Crafting in prison | Stone-tier sword implementation; attack modifier 3 and speed modifier -2.4; contraband. | |
| Commissary / creative | Craftless Commissary purchase/creative item; covers panel progress/opening and also decor. | |
| Issued by authority | Bound named visitor/prisoner pass; consumed to visit; single stack. | |
| Laundry finds | Disguise armor: 1 armor; single stack; contraband. | |
| Laundry finds | Disguise armor: 2 armor; single stack; contraband. | |
| Laundry finds | Disguise armor: 1 armor; single stack; contraband. | |
| Laundry finds | Disguise armor: 1 armor; single stack; contraband. | |
| Creative / admin | Spawns Shady Guard; normal encounter is conditional yard appearance. | |
| Crafted / creative | One-use non-prisoner rescue interaction; uncommon; single stack. | |
| Crafted / creative | Consumed on eligible Sheriff’s Desk to open a rescue rift; rare; single stack. | |
| Crafted / creative | Reusable capture tool; offhand lethal-hit or asleep interaction; single stack. | |
| Prison intake | Unbreakable prison quarry tool, stripped on release; single stack. | |
| Crafted | Town-owned placed mail address; crafted; record-linked item. | |
| Crafted | Nation mail address in capital; crafted; record-linked item. | |
| Crafted | Portable/personal pigeon/mail endpoint; crafted; record-linked item. | |
| Mail / cage workflow | Saved sender/addressee/text/time and attachment identity; single stack; no recipe. | |
| Taming / cage / breeding | Captured bird item; stack limit 16; color component gives seven model variants. | |
| Creative / admin | Spawns Carrier Pigeon; natural spawning/taming is the survival route. | |
| Special / creative / command | Job-owned work-zone control; issued through relevant board flow, not normal crafting. | |
| Crafted / creative | Reusable personal overview/navigation; single stack. | |
| Crafted / creative | Map/land and route/zone/room selection tool; saved marks component; single stack. | |
| Crafted / creative | Recorded tax and bill interface; single stack. | |
| Crafted / creative | Reusable travel screen; single stack; fees/warmup/cooldown gate actual travel. | |
| Courier job issue | Serialized job/serial/destination/worker identity; single stack; no recipe. | |
| Job recovery flow | Record-linked owner bag of recovered work items; single stack; no recipe. | |
| Admin command / creative | Permission-checked admin interface; epic; single stack; no recipe. | |
| Bank withdrawal / stamped change | 1-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. | |
| Bank withdrawal / stamped change | 5-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. | |
| Bank withdrawal / stamped change | 25-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. | |
| Bank withdrawal / stamped change | 100-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. | |
| Bank withdrawal / stamped change | 500-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. | |
| Bank withdrawal / stamped change | 1,000-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. |
Creatures
Source-mesh previews with the mod’s textures. These show a neutral pose and omit held gear/animation; they are not gameplay screenshots.
| Creature | Registered baseline | Access / role |
|---|---|---|
| Carrier Pigeon | 4 HP; ground 0.2; flight 0.4 | Wild modifier, tame/cage/breed; spawn egg; Mail resource |
| Penitentiary Warden | 200 HP; armor 12; toughness 4; speed 0.30; damage 6; follow range 40 | Generated prison posts; 10-minute respawn; Patrol/pursuit, stun/solitary, key route |
| Penitentiary Security | 60 HP; armor 6; speed 0.32; damage 4; follow range 32 | Generated posts; 5-minute respawn; Lighter guard; key-piece route |
| Shady Guard | Security attribute builder | Conditional yard spawn; spawn egg; Non-hunting bribe interaction |
Guard damage attributes are baselines: stun and riot behavior can differ. Uniform armor is 1/2/1/1 for cap/jacket/trousers/boots; chiefly a disguise. Warden’s Baton registration does not prove a player stun weapon. A separate prisoner-uniform armor set and Hollow Book rescue item were not registered. The quarry’s Torn Map Scrap outcome is reported in the prison chapter; it is not an extra Civic item ID in Appendix A.
Historical in-game appearances

Historical R3b development capture: spawned color examples, not evidence of natural spawn weights. Original test labels retained.

Historical J2 Warden encounter, not a new run. Held equipment and lighting can differ from the neutral asset render.

Historical J2b Security encounter. Original test labels retained. Credit for all three: supplied Civic Frontier development evidence.
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
Technical registrations
All IDs in this paragraph use civic_frontier:. Ten components: world_id, parcel, survey_marks, marker_owner, bag, dovecote, visit_pass, letter, contraband, pigeon_color. Two attachments: crossing_seq, arena_keep. Recipe serializer note_exchange; structure type and structure piece both prison_gate in distinct registries; armor material guard_uniform; creative tab main.
Controls lists 24 screens. Recovery lists 26 saved domains. Art/localization/resource counts are not extra obtainable items. Pack ingredient availability remains unverified.
| Display name and exact ID | Inventory form | Role / acquisition |
|---|---|---|
Image: Camp Hearth source asset preview Camp Hearth · civic_frontier:camp_hearth | Yes | Temporary one-chunk camp control; active visual/light state; crafted. (p. 43) |
Image: Charter Desk source asset preview Charter Desk · civic_frontier:charter_desk | Yes | Found/manage a town; linked service and development/refund endpoint; crafted. (p. 43) |
Image: Treasury Safe source asset preview Treasury Safe · civic_frontier:treasury_safe | Yes | Organization treasury and currency interface; crafted; money persists in records. (p. 43) |
Image: Trade Counter source asset preview Trade Counter · civic_frontier:trade_counter | Yes | Public market, cash and starter interface under screen rules; crafted. (p. 43) |
Image: Job Board source asset preview Job Board · civic_frontier:job_board | Yes | Jobs, review and delivery interface; crafted. (p. 43) |
Image: Trade Post source asset preview Trade Post · civic_frontier:trade_post | Yes | Two-player escrowed trade; crafted. (p. 43) |
Image: Treaty Table source asset preview Treaty Table · civic_frontier:treaty_table | Yes | Nation administration and capital development interface; crafted. (p. 43) |
Image: Prison Stone source asset preview Prison Stone · civic_frontier:prison_stone | Yes | Regenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe. (p. 43) |
Image: Spent Prison Stone source asset preview Spent Prison Stone · civic_frontier:spent_prison_stone | No | Temporary mined quarry state; regrows to Prison Stone; no separate item. (p. 43) |
Image: Commissary Counter source asset preview Commissary Counter · civic_frontier:commissary_counter | No | Generated inmate shop and buy-down interface; no separate item. (p. 43) |
Image: Cell Wall Panel source asset preview Cell Wall Panel · civic_frontier:cell_wall_panel | No | Generated reinforced cell escape panel with saved chip/crack state; no separate item. (p. 43) |
Image: Tunnel Earth source asset preview Tunnel Earth · civic_frontier:tunnel_earth | No | Generated diggable escape shaft material; dug shaft logic can replace it with a ladder; no item. (p. 43) |
Image: Sewer Silt source asset preview Sewer Silt · civic_frontier:sewer_silt | No | Generated diggable sewer obstacle; no item. (p. 43) |
Image: Outflow Grate source asset preview Outflow Grate · civic_frontier:outflow_grate | No | Generated timed sewer exit; no item. (p. 43) |
Image: Alarm Lever source asset preview Alarm Lever · civic_frontier:alarm_lever | No | Generated riot activation box; no item. (p. 43) |
Image: Stone Bricks source asset preview Stone Bricks · civic_frontier:loose_brick | No | Generated personal stash location; no item. (p. 43) |
Image: Rope Line source asset preview Rope Line · civic_frontier:rope_line | No | Temporary climbable wall escape line; generated by hook; no item. (p. 43) |
Image: Penitentiary Gate Lock source asset preview Penitentiary Gate Lock · civic_frontier:gate_lock | Yes | Gate ruin entry lock, accepts gold block; generated structure and creative item; no recipe. (p. 44) |
Image: Laundry Crate source asset preview Laundry Crate · civic_frontier:laundry_crate | No | Generated truck escape interaction; no item. (p. 44) |
Image: Staff Door source asset preview Staff Door · civic_frontier:staff_door | No | Generated visitor-to-intruder passage; no item. (p. 44) |
Image: Poster source asset preview Poster · civic_frontier:poster | Yes | Craftless Commissary purchase/creative item; covers panel progress/opening and also decor. (p. 44) |
Image: Sheriff’s Desk source asset preview Sheriff’s Desk · civic_frontier:sheriff_desk | Yes | Town/nation justice interface and breach-rift anchor; crafted. (p. 44) |
Image: Waypost source asset preview Waypost · civic_frontier:waypost | Yes | Linked spawn/travel point; crafted; tool-requiring block with light. (p. 44) |
Image: Town Speaker source asset preview Town Speaker · civic_frontier:town_speaker | Yes | Town/plot registered-track controls; crafted; no inventory. (p. 44) |
Image: Bandstand source asset preview Bandstand · civic_frontier:bandstand | Yes | Anthem composer/performance and festival control; crafted. (p. 44) |
Image: Town Ward source asset preview Town Ward · civic_frontier:town_ward | Yes | Prepaid spawn prevention and turn-away fund control; crafted. (p. 44) |
Image: Zone Marker source asset preview Zone Marker · civic_frontier:zone_marker | Yes | Job-owned work-zone control; issued through relevant board flow, not normal crafting. (p. 44) |
Image: Town Dovecote source asset preview Town Dovecote · civic_frontier:town_dovecote | Yes | Town-owned placed mail address; crafted; record-linked item. (p. 44) |
Image: Royal Dovecote source asset preview Royal Dovecote · civic_frontier:royal_dovecote | Yes | Nation mail address in capital; crafted; record-linked item. (p. 44) |
Image: Carrier Cage source asset preview Carrier Cage · civic_frontier:carrier_cage | Yes | Portable/personal pigeon/mail endpoint; crafted; record-linked item. (p. 44) |
| Display name and exact ID | Acquisition | Limits / role |
|---|---|---|
Image: Camp Hearth source asset preview Camp Hearth · civic_frontier:camp_hearth | Crafted | Temporary one-chunk camp control; active visual/light state; crafted. (p. 45) |
Image: Charter Desk source asset preview Charter Desk · civic_frontier:charter_desk | Crafted | Found/manage a town; linked service and development/refund endpoint; crafted. (p. 45) |
Image: Treasury Safe source asset preview Treasury Safe · civic_frontier:treasury_safe | Crafted | Organization treasury and currency interface; crafted; money persists in records. (p. 45) |
Image: Trade Counter source asset preview Trade Counter · civic_frontier:trade_counter | Crafted | Public market, cash and starter interface under screen rules; crafted. (p. 45) |
Image: Job Board source asset preview Job Board · civic_frontier:job_board | Crafted | Jobs, review and delivery interface; crafted. (p. 45) |
Image: Trade Post source asset preview Trade Post · civic_frontier:trade_post | Crafted | Two-player escrowed trade; crafted. (p. 45) |
Image: Town Ward source asset preview Town Ward · civic_frontier:town_ward | Crafted | Prepaid spawn prevention and turn-away fund control; crafted. (p. 45) |
Image: Treaty Table source asset preview Treaty Table · civic_frontier:treaty_table | Crafted | Nation administration and capital development interface; crafted. (p. 45) |
Image: Waypost source asset preview Waypost · civic_frontier:waypost | Crafted | Linked spawn/travel point; crafted; tool-requiring block with light. (p. 45) |
Image: Bandstand source asset preview Bandstand · civic_frontier:bandstand | Crafted | Anthem composer/performance and festival control; crafted. (p. 45) |
Image: Town Speaker source asset preview Town Speaker · civic_frontier:town_speaker | Crafted | Town/plot registered-track controls; crafted; no inventory. (p. 45) |
Image: Sheriff’s Desk source asset preview Sheriff’s Desk · civic_frontier:sheriff_desk | Crafted | Town/nation justice interface and breach-rift anchor; crafted. (p. 45) |
Image: Prison Stone source asset preview Prison Stone · civic_frontier:prison_stone | Special / creative / command | Regenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe. (p. 45) |
Image: Warden’s Baton source asset preview Warden’s Baton · civic_frontier:warden_baton | Guard equipment / command | Single-stack baton item; guard behavior is implemented by the NPC class, not proof of a player stun weapon. (p. 45) |
Image: Penitentiary Warden Spawn Egg source asset preview Penitentiary Warden Spawn Egg · civic_frontier:penitentiary_warden_spawn_egg | Creative / admin | Spawns registered Warden; no survival crafting recipe. (p. 45) |
Image: Penitentiary Security Spawn Egg source asset preview Penitentiary Security Spawn Egg · civic_frontier:penitentiary_security_spawn_egg | Creative / admin | Spawns registered Security; no survival crafting recipe. (p. 45) |
Image: Warden’s Key source asset preview Warden’s Key · civic_frontier:warden_key | Prison / crafting | Full key from Warden route or three pieces; use at prison gate. Contraband. (p. 45) |
Image: Key Piece source asset preview Key Piece · civic_frontier:key_piece | Prison finds / Security | Three craft a Warden Key; stack limit 16; contraband. (p. 45) |
Image: Penitentiary Gate Lock source asset preview Penitentiary Gate Lock · civic_frontier:gate_lock | Special / creative / command | Gate ruin entry lock, accepts gold block; generated structure and creative item; no recipe. (p. 45) |
Image: Bent Spoon source asset preview Bent Spoon · civic_frontier:bent_spoon | Prison find | Panel-chipping tool; single stack; contraband. (p. 45) |
Image: Bedsheet Rope source asset preview Bedsheet Rope · civic_frontier:bedsheet_rope | Crafting in prison | Three string recipe; hook escape resource; stack limit 16; contraband. (p. 45) |
Image: Grappling Hook source asset preview Grappling Hook · civic_frontier:grappling_hook | Crafting in prison | Two flint plus rope recipe; uses escape-wall interaction; single stack; contraband. (p. 46) |
Image: Shiv source asset preview Shiv · civic_frontier:shiv | Crafting in prison | Stone-tier sword implementation; attack modifier 3 and speed modifier -2.4; contraband. (p. 46) |
Image: Poster source asset preview Poster · civic_frontier:poster | Commissary / creative | Craftless Commissary purchase/creative item; covers panel progress/opening and also decor. (p. 46) |
Image: Visitor Pass source asset preview Visitor Pass · civic_frontier:visitor_pass | Issued by authority | Bound named visitor/prisoner pass; consumed to visit; single stack. (p. 46) |
Image: Guard Cap source asset preview Guard Cap · civic_frontier:guard_cap | Laundry finds | Disguise armor: 1 armor; single stack; contraband. (p. 46) |
Image: Guard Jacket source asset preview Guard Jacket · civic_frontier:guard_jacket | Laundry finds | Disguise armor: 2 armor; single stack; contraband. (p. 46) |
Image: Guard Trousers source asset preview Guard Trousers · civic_frontier:guard_trousers | Laundry finds | Disguise armor: 1 armor; single stack; contraband. (p. 46) |
Image: Guard Boots source asset preview Guard Boots · civic_frontier:guard_boots | Laundry finds | Disguise armor: 1 armor; single stack; contraband. (p. 46) |
Image: Shady Guard Spawn Egg source asset preview Shady Guard Spawn Egg · civic_frontier:penitentiary_shady_guard_spawn_egg | Creative / admin | Spawns Shady Guard; normal encounter is conditional yard appearance. (p. 46) |
Image: Skeleton Key source asset preview Skeleton Key · civic_frontier:skeleton_key | Crafted / creative | One-use non-prisoner rescue interaction; uncommon; single stack. (p. 46) |
Image: Breach Charge source asset preview Breach Charge · civic_frontier:breach_charge | Crafted / creative | Consumed on eligible Sheriff’s Desk to open a rescue rift; rare; single stack. (p. 46) |
Image: Shackles source asset preview Shackles · civic_frontier:shackles | Crafted / creative | Reusable capture tool; offhand lethal-hit or asleep interaction; single stack. (p. 46) |
Image: Prison Pickaxe source asset preview Prison Pickaxe · civic_frontier:prison_pickaxe | Prison intake | Unbreakable prison quarry tool, stripped on release; single stack. (p. 46) |
Image: Town Dovecote source asset preview Town Dovecote · civic_frontier:town_dovecote | Crafted | Town-owned placed mail address; crafted; record-linked item. (p. 46) |
Image: Royal Dovecote source asset preview Royal Dovecote · civic_frontier:royal_dovecote | Crafted | Nation mail address in capital; crafted; record-linked item. (p. 46) |
Image: Carrier Cage source asset preview Carrier Cage · civic_frontier:carrier_cage | Crafted | Portable/personal pigeon/mail endpoint; crafted; record-linked item. (p. 46) |
Image: Letter source asset preview Letter · civic_frontier:letter | Mail / cage workflow | Saved sender/addressee/text/time and attachment identity; single stack; no recipe. (p. 46) |
Image: Carrier Pigeon source asset preview Carrier Pigeon · civic_frontier:carrier_pigeon | Taming / cage / breeding | Captured bird item; stack limit 16; color component gives seven model variants. (p. 46) |
Image: Carrier Pigeon Spawn Egg source asset preview Carrier Pigeon Spawn Egg · civic_frontier:carrier_pigeon_spawn_egg | Creative / admin | Spawns Carrier Pigeon; natural spawning/taming is the survival route. (p. 46) |
Image: Zone Marker source asset preview Zone Marker · civic_frontier:zone_marker | Special / creative / command | Job-owned work-zone control; issued through relevant board flow, not normal crafting. (p. 46) |
Image: Civic Folio source asset preview Civic Folio · civic_frontier:civic_folio | Crafted / creative | Reusable personal overview/navigation; single stack. (p. 46) |
Image: Surveyor’s Tool source asset preview Surveyor’s Tool · civic_frontier:surveyors_tool | Crafted / creative | Map/land and route/zone/room selection tool; saved marks component; single stack. (p. 47) |
Image: Tax Book source asset preview Tax Book · civic_frontier:tax_book | Crafted / creative | Recorded tax and bill interface; single stack. (p. 47) |
Image: Homing Charter source asset preview Homing Charter · civic_frontier:homing_charter | Crafted / creative | Reusable travel screen; single stack; fees/warmup/cooldown gate actual travel. (p. 47) |
Image: Sealed Parcel source asset preview Sealed Parcel · civic_frontier:sealed_parcel | Courier job issue | Serialized job/serial/destination/worker identity; single stack; no recipe. (p. 47) |
Image: Return Bag source asset preview Return Bag · civic_frontier:return_bag | Job recovery flow | Record-linked owner bag of recovered work items; single stack; no recipe. (p. 47) |
Image: Admin Book source asset preview Admin Book · civic_frontier:admin_book | Admin command / creative | Permission-checked admin interface; epic; single stack; no recipe. (p. 47) |
Image: Trade Note (1) source asset preview Trade Note (1) · civic_frontier:trade_note_1 | Bank withdrawal / stamped change | 1-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47) |
Image: Trade Note (5) source asset preview Trade Note (5) · civic_frontier:trade_note_5 | Bank withdrawal / stamped change | 5-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47) |
Image: Trade Note (25) source asset preview Trade Note (25) · civic_frontier:trade_note_25 | Bank withdrawal / stamped change | 25-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47) |
Image: Trade Note (100) source asset preview Trade Note (100) · civic_frontier:trade_note_100 | Bank withdrawal / stamped change | 100-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47) |
Image: Trade Note (500) source asset preview Trade Note (500) · civic_frontier:trade_note_500 | Bank withdrawal / stamped change | 500-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47) |
Image: Trade Note (1,000) source asset preview Trade Note (1,000) · civic_frontier:trade_note_1000 | Bank withdrawal / stamped change | 1,000-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47) |
| Exact ID | Registered baseline | Access / role |
|---|---|---|
civic_frontier:carrier_pigeon | 4 HP; ground 0.2; flight 0.4 | Wild modifier, tame/cage/breed; spawn egg; Mail resource |
civic_frontier:penitentiary_warden | 200 HP; armor 12; toughness 4; speed 0.30; damage 6; follow range 40 | Generated prison posts; 10-minute respawn; Patrol/pursuit, stun/solitary, key route |
civic_frontier:penitentiary_security | 60 HP; armor 6; speed 0.32; damage 4; follow range 32 | Generated posts; 5-minute respawn; Lighter guard; key-piece route |
civic_frontier:penitentiary_shady_guard | Security attribute builder | Conditional yard spawn; spawn egg; Non-hunting bribe interaction |
Registry IDs
civic_frontier:admin_bookcivic_frontier:alarm_levercivic_frontier:bandstandcivic_frontier:bedsheet_ropecivic_frontier:bent_spooncivic_frontier:breach_chargecivic_frontier:camp_hearthcivic_frontier:carrier_cagecivic_frontier:carrier_pigeoncivic_frontier:carrier_pigeon_spawn_eggcivic_frontier:cell_wall_panelcivic_frontier:charter_deskcivic_frontier:civic_foliocivic_frontier:commissary_countercivic_frontier:gate_lockcivic_frontier:grappling_hookcivic_frontier:guard_bootscivic_frontier:guard_capcivic_frontier:guard_jacketcivic_frontier:guard_trouserscivic_frontier:homing_chartercivic_frontier:job_boardcivic_frontier:key_piececivic_frontier:laundry_cratecivic_frontier:lettercivic_frontier:loose_brickcivic_frontier:outflow_gratecivic_frontier:penitentiary_securitycivic_frontier:penitentiary_security_spawn_eggcivic_frontier:penitentiary_shady_guardcivic_frontier:penitentiary_shady_guard_spawn_eggcivic_frontier:penitentiary_wardencivic_frontier:penitentiary_warden_spawn_eggcivic_frontier:postercivic_frontier:prison_pickaxecivic_frontier:prison_stonecivic_frontier:return_bagcivic_frontier:rope_linecivic_frontier:royal_dovecotecivic_frontier:sealed_parcelcivic_frontier:sewer_siltcivic_frontier:shacklescivic_frontier:sheriff_deskcivic_frontier:shivcivic_frontier:skeleton_keycivic_frontier:spent_prison_stonecivic_frontier:staff_doorcivic_frontier:surveyors_toolcivic_frontier:tax_bookcivic_frontier:town_dovecotecivic_frontier:town_speakercivic_frontier:town_wardcivic_frontier:trade_countercivic_frontier:trade_note_1civic_frontier:trade_note_100civic_frontier:trade_note_1000civic_frontier:trade_note_25civic_frontier:trade_note_5civic_frontier:trade_note_500civic_frontier:trade_postcivic_frontier:treasury_safecivic_frontier:treaty_tablecivic_frontier:tunnel_earthcivic_frontier:visitor_passcivic_frontier:warden_batoncivic_frontier:warden_keycivic_frontier:waypostcivic_frontier:zone_marker
Sources & verification
Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.
PDF pages 28, 43-47, 81 · Appendix A Registered content · E06, E15, E55, E82-E85, E123
Civic Frontier report, reviewed October 23, 2026. Implementation and historical tests are reported findings unless a direct catalog inspection is separately identified. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.