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Jobs, missions and paid work

Read the terms before accepting work. Complete the objective, then return to claim your pay; finishing a task and collecting its reward are separate steps.

Civic Frontier 0.1.0Java 1.21.1NeoForge

Visual overview

From listing to claimed reward. Explanatory diagram; complete rules follow.

Diagram of reported mechanics. The text retains the full conditions and settings.

Take paid work at a Job Board

A job listing states its issuer, audience, reward, listing duration and work deadline. Check those terms, accept/apply where required, complete the objective, then claim payout separately. Listings stay visible while taken. Reward escrow is held in a dedicated account and should pay once; losing work does not erase held goods or money.

Defaults: posting fee 1, ordinary player reward 2–10,000, listing/work durations 1/24/72 civic hours, 8 unfinished posts per player, and 64 town-wide before development’s lower tier cap. A new worker has one active slot, a second after 5 paid jobs, a third after 15, bounded by the default maximum 3.

Choose the correct objective

KindCompletionImportant limit
SupplyDeliver matching item quantityDefault max 4,096; item identity matters
CourierDeliver serialized sealed parcel to destination/recipientReal cargo held by mod; default 27 stacks
ConstructionWork in marked build zone and undergo reviewPoster rights and permitted actions checked
ExtractionRemove agreed materials in zoneRemoval tracked; permit depends on poster rights
Task/reviewSubmit written task for human acceptanceA description is not automatic proof
HuntKill registered target in matching scopeTarget and location restrictions apply
EscortAccompany named player to marked destinationArrival 8 blocks; together 16; separated beyond 32; 30 seconds separated fails
MissionFinish 2–5 supported stages in orderAt most one courier, task and escort stage
BountyFirst eligible killer defeats target under combat rulesNo ordinary accept step; distinct from justice warrants

Work zones default to 32,768 blocks, longest span 64 blocks. Use the issued tools for the relevant job, not a freely crafted parcel or marker. The catalog explains job-issued items.

Funding and audiences

Issuer tiers are Server, Nation, Town, Citizen and Outsider. Server templates are admin-created and use the public purse. Organization jobs use the appropriate treasury rules; player jobs use personal wallets. Location and posting authority are enforced at the service.

Audiences include anyone, residents, nation members, named towns or outsiders. Up to 10 places are supported by default. Copy mode supports supply/hunt/task; race mode supply/hunt; shared work supply/hunt/task/construction/extraction/escort. Do not assume every mode is available for every kind.

Failure, dispute and refund

Abandonment, agreed cancellation or a deadline can reopen work and recall its parcel. Expired/withdrawn listings move to the poster’s Expired page for reward reclaim or reposting at the relevant board. Review timeout defaults to 48 hours, after which work can enter dispute. Parties/admins can comment; an admin settles with a note.

The delivery vault normally holds 54 stacks, but refunds may exceed the nominal capacity. Check deliveries and custody after a canceled trade or job, rather than expecting contents to spill from a broken board.

Recurring public work and server templates

Treasury-funded supply/task/hunt shifts can recur every 1/24/72 civic hours, for 2–30 shifts. A shift waits when funds or listing space are unavailable. Development credit has extra requirements: audience Anyone, treasury funding, reward at least 20 × index, sufficient live time and a qualifying distinct kind; bounties do not qualify.

Server templates support supply/task/hunt/bounty and 0/1/24/72/168-hour periods with per-period, per-player and lifetime place limits. Taking one creates an individually funded instance. General job rewards can incur earnings tax.

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Registry IDs

  • civic_frontier:job_board
  • civic_frontier:zone_marker
  • civic_frontier:sealed_parcel
  • civic_frontier:return_bag

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

civic-frontier-extensive-breakdown.pdf

PDF pages 15-16, 55-56 · 09 Jobs · E35-E43

Civic Frontier report, reviewed October 23, 2026. Implementation and historical tests are reported findings unless a direct catalog inspection is separately identified. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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