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Camps, towns and civic roles

A camp gives temporary protection; a town creates lasting responsibilities. Choose the right place and understand the permissions before inviting others.

Civic Frontier 0.1.0Java 1.21.1NeoForge

Visual overview

Choose access, then authority. Explanatory diagram; complete rules follow.

Diagram of reported mechanics. The text retains the full conditions and settings.

Protect a temporary camp

A townless player activates a one-chunk claim through a Camp Hearth. Defaults give 48 civic hours of protection, a 24-hour cooldown before another camp and 8 trusted players. Owner/trusted access differs from other visitors, whose interactions are denied. Use the active hearth’s screen to dismantle it.

Joining or founding a town retires the camp. A valid camp site can become the owner’s town home chunk when founding. Camp placement still checks spawn distance and neighboring claims; placing a hearth is not a way to take existing land. Recipes are in the crafting index.

Found or join a town

Found through a Charter Desk in the Overworld with a unique valid name, no existing town membership, a valid site and the indexed 5,000 personal-wallet fee. Founding creates the organization, mayor and civic home plot. It does not fund the treasury. The home chunk must stay civic and cannot be unclaimed.

Joining needs an open town or valid invitation, no ban, an active town and no unpaid debt to it. Invitations and mayor handover offers last 24 civic hours. Membership is capped at 128. The mayor has a 72-hour dissolution notice path. Manage these tasks through the civic screens. This build does not provide a /town command.

Delegate the right responsibility

Role or actorMain scope
MayorMembership, policy, projects, succession and core settings
StewardDelegated town management, with property/action checks
TreasurerTreasury powers and Ward funding, subject to action checks
SurveyorClaims/land administration and appropriate service linking
RecruiterInvitations and recruitment
SheriffTown warrants within jurisdiction
District StewardAssigned district, rather than unrestricted town-wide rights
ResidentMembership benefits; no general right to build in every plot
Plot ownerLocation-specific property/trust rights
TenantActive lease rights, which can override the landlord’s access

Use land/property and leases before granting access. Permission nodes do not replace role, location and ownership checks. Opening a remote Folio is not authorization to perform remote banking or service actions.

Allowance residents are a qualified subset

Allowance qualification excludes the mayor. A resident needs 72 civic hours of membership, 2 added play hours and activity within 7 days. The allowance uses the lowest of the current/hourly qualifying counts stored across the week. Current defaults are 2 base chunks + 0 per qualifying resident + development bonus. Older examples using 8 base and 4 per resident are superseded.

Allowance affects base-price claims, not the hard claim ceiling. Before inviting or expanding, read assessment and newcomer tax protection, which uses its own conditions.

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Original wording and exact fields

These are screen workflows; no /town command tree was found.

Registry IDs

  • civic_frontier:camp_hearth
  • civic_frontier:charter_desk
  • civic_frontier:civic_folio

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

civic-frontier-extensive-breakdown.pdf

PDF pages 11, 34-35, 59 · 06 Camps and towns · E10, E22-E25, E109

Civic Frontier report, reviewed October 23, 2026. Implementation and historical tests are reported findings unless a direct catalog inspection is separately identified. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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