Guides
Browse the available guides for Civic Frontier.
Culture, town music and festivals
Give your town a shared identity, choose its music and gather people at the Bandstand. Culture shapes civic life without turning residents into combat classes.
Districts, rooms and renting
Before offering a room, mark exactly what you are renting. A tenant’s rights apply inside that space, even when the landlord owns the building.
Prison escape and rescue routes
Discovery spoilers: compare six prison escape routes, contraband recipes, stashes, rescue rifts and named visitor passes.
Contains discovery spoilersFrom your first coins to a town
Start with the tools to read your surroundings, a little paid work and a clear plan for where you can build. Founding a town comes later—and its treasury needs money of its own.
Warrants, capture and surrender
A warrant has a jurisdiction, a reason and a sentence. Check who has authority before attempting capture or deciding how to surrender.
Claims, plots and outposts
Claiming land, owning a plot and renting a room give different rights. Review the boundary and price before committing town funds.
Nations, levies and diplomacy
A nation brings towns together without taking over their land or treasuries. Read the upkeep, invitation and departure rules before joining.
Pigeons, letters and parcels
Set up a receiving address, care for your birds and check the destination before sending a letter or parcel.
Serving a sentence in the Penitentiary
Inside the Penitentiary, watch the routine and your remaining sentence. Work, stored belongings and release each follow their own rules.
Starter Work and your first earnings
Your first paid deliveries can help you get established. Check that you have unlocked the work and bring the full amount of plain materials.
Camps, towns and civic roles
A camp gives temporary protection; a town creates lasting responsibilities. Choose the right place and understand the permissions before inviting others.
Direct trade, deliveries and escrow
Meet at a Trade Post, review both offers and agree only when they are right. Check deliveries afterward for received or returned items.
Wayposts, travel and inn respawns
Link a Waypost, choose an allowed destination and stand still through the warmup. Holding a Homing Charter does not grant access everywhere.