Outbreak conditions and the director
Watch a region’s warnings and service failures before moving deeper. Six outbreak conditions follow different rules, and only four cause biological player infections.
These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.
Explanatory diagram based on the cited report; not an in-game interface or a spatial construction plan.
Regional eligibility
The October 23 source adds outbreak systems absent from the older October 5 JAR inventory. Default system seeding chance is 12% excluding Hearth, with additional planet/settlement eligibility and origin rolls. Regions are 32×32 chunks. Burden and clocks advance only while a player is present; pending exposure can activate later. The server spreads the work across updates; a region’s progress is tied to active player presence.
Six conditions
| Condition | HUD | Kind | Affected nodes | Main response |
|---|---|---|---|---|
| Ashwake | FEVER | Biological | Clinic, Market | Sterilize hotbed; Febrifuge Ampoule |
| Threadnest | THREADS | Biological | Farm, Freight | Sterilize sac; Thread Extractor |
| Bloomrot | SPORES | Biological | Farm, Life | Control air route; sterilize bloom; Spore Expectorant |
| Blackwire | FAULT | Machine fault | Power, Comms, Security, Process | Isolate relay and repair network |
| Foldscar | FOLD | Spatial field | Freight, Comms | Stabilize anchors; applicable Phase Tether protection |
| Pale-current | WATER | Biological | Life, Clinic | Purify water route; Saline Purge |
Blackwire and Foldscar do not create player biological infection records. Six conditions therefore mean four infections. Compounds and specialists do not add extra disease types.
Burden phases are Trace below 10, Emerging at 10, Established at 30, Severe at 60 and Critical at 90. Host/environment factors and source growth/decay/spread vary by condition.
Director and false signals
The director cycles quiet → warning → assault → recovery. Default budgets allow 20 enemies for one participant, eight more for each additional participant, with regional cap 60 and global cap 160. Presence, noise, sources and spawn rules affect an assault; a budget is not a guaranteed wave size.
Signal Mimics and the Foreman can produce false service signs. Approach or scan to expose them; diagnosis and exposed signals persist per player. The 33 roster entries share 26 entity IDs, including afflicted variants, infected wildlife, compounds and rare bosses. Weight zero can mean a special entry path rather than missing content; the enemy roster preserves those distinctions (discovery spoilers).
Meridian Quarantine is an authored scenario requiring explicit application or the server’s scenario settings, not an active default world state. Continue with health and treatment and S1–S6 recovery.
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
Original wording and exact fields
or seeding.scenarios configuration
Exact settings and original wording
The core interval is 200 active ticks, with at most four region updates per server tick.
Sources & verification
Evidence: pdf-derived. Feature status: gated. Article coverage: ready.
Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0
PDF pages 33–35 · October 23 source snapshot — Outbreak conditions and the director · Beyond the Overworld report: E164–E183
October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.