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Command reference: settlements

Look up 68 generated syntax leaves, permission levels, mutation markers and descriptions for settlements systems.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Static command reference

This is the report’s generated AdminData snapshot, not an executed transcript. Each row is an executable syntax leaf, not a root command. Level 0 adds no numeric operator requirement in that snapshot, while 2 is administrative. Level 0 still respects ownership, held-item, player-only, location, quest and ship checks. A player-bound command is not automatically a server-console command.

<argument> represents a placeholder. Keep numeric types and bounds. STATE is the report’s obvious-mutation hint, not a complete classification: teleports, capture and economic actions also change state. No listed command was executed for the wiki. Handler clues and locators are on PDF pp.299–300; individual sender checks may still be required.

Descriptions retain the generated reference’s scope and historical wording. Radius defaults in a specific audit command do not redefine all black-hole boundaries.

Syntax leaves

SyntaxPermissionReport STATE hintGenerated descriptionPDF page
/bo claim info0—The claim you stand in: owner, team, roles.275
/bo claim list0—Your claims.275
/bo claim remove0STATERemoves the claim you stand in (yours, or any as admin).275
/bo claim role <player:entity> <role>0—Gives a player a role in your claim: pilot, builder, operator, visitor or none.275
/bo claim show0—Outlines the claim you stand in with particles.275
/bo claim team <team>0—Hands the claim to a team.275
/bo econ info2—Economy state of the station you are in: merchants, stock, restock times.278
/bo econ pardon2—Clears the wanted timers of the station you are in and sends its guards back.278
/bo econ restock2—Restocks the merchants of the station you are in.278
/bo econ staff2—Runs a staffing pass: missing merchants of the station you are in return.278
/bo guards dismiss2—Removes every guard of this station; posts are re-staffed on the next pass.279
/bo guards info2—Guards of the station you are in: posts (alive / asleep / being replaced) and offences.279
/bo guards pardon2—Clears the guards’ offence record (everyone, or one player). Station wanted timers: /bo econ pardon.279
/bo guards pardon <player:entity>2—Clears the guards’ offence record (everyone, or one player). Station wanted timers: /bo econ pardon.279
/bo guards staff2—Runs the guard staffing pass now (ignores the replacement delay).279
/bo hazards resolve <condition>2—Resolves a station condition (testing).279
/bo hazards status0—Hazard state of the station you are in.279
/bo hazards unclaim2—Removes the claim of the station you are in.279
/bo people alert2—Raises the settlement alert where you stand (civilians shelter, marshals respond).284
/bo people clear2STATERemoves the live residents of this level; they respawn from their home slots near players.284
/bo people info2—Live residents on this server and in your settlement, the caps, the ambient population deficit and the settlement law’s records.284
/bo people operative <kind>2—Spawns a faction operative at your feet for testing: responder (Union), claim_agent (Compact), sealwright (Keepers) or envoy (Freeholders), optional family and look seed.284
/bo people operative <kind> <family>2—Spawns a faction operative at your feet for testing: responder (Union), claim_agent (Compact), sealwright (Keepers) or envoy (Freeholders), optional family and look seed.284
/bo people operative <kind> <family> <seed:int>2—Spawns a faction operative at your feet for testing: responder (Union), claim_agent (Compact), sealwright (Keepers) or envoy (Freeholders), optional family and look seed.284
/bo people pardon2—Clears a player’s settlement-law records in every settlement.284
/bo people pardon <player:entity>2—Clears a player’s settlement-law records in every settlement.284
/bo people spawn <people> <role>2STATESpawns a test resident at your feet: settler or orrun, a role (worker, engineer, medic, merchant, scientist, farmer, dockhand, official, marshal, forager, trader, speaker, hauler, watch), optional faction, family and look seed.284
/bo people spawn <people> <role> <faction>2STATESpawns a test resident at your feet: settler or orrun, a role (worker, engineer, medic, merchant, scientist, farmer, dockhand, official, marshal, forager, trader, speaker, hauler, watch), optional faction, family and look seed.284
/bo people spawn <people> <role> <faction> <family>2STATESpawns a test resident at your feet: settler or orrun, a role (worker, engineer, medic, merchant, scientist, farmer, dockhand, official, marshal, forager, trader, speaker, hauler, watch), optional faction, family and look seed.284
/bo people spawn <people> <role> <faction> <family> <seed:int>2STATESpawns a test resident at your feet: settler or orrun, a role (worker, engineer, medic, merchant, scientist, farmer, dockhand, official, marshal, forager, trader, speaker, hauler, watch), optional faction, family and look seed.284
/bo pop break <node>2—Destroys a facility node as if its facility block was broken (testing shortages and repairs).286
/bo pop civ2—Civilization of this (or the given) planet: inhabited, profile, scale, industry, owner faction, legacy lock, and which old structure sets still generate.286
/bo pop civ <planet:resourcelocation>2—Civilization of this (or the given) planet: inhabited, profile, scale, industry, owner faction, legacy lock, and which old structure sets still generate.286
/bo pop config2—The effective population settings (beyond_overworld-population-server.toml) and how many planets locked their civilization with which settings.286
/bo pop event <type>2—Starts a light settlement event where you stand: supply_drop, market_day, power_cut or faction_visit.286
/bo pop info2—The settlement you stand in: name, kind, profile, facility nodes by state, residents, current event and visited days.286
/bo pop integrity2—Building damage in your settlement: how much of each building still stands, block counts, player damage and wrecked facility nodes; asks for a fresh count.286
/bo pop nodes2—Every facility node of a settlement (default: the one you stand in) with its state, inputs and missing inputs.286
/bo pop nodes <settlement>2—Every facility node of a settlement (default: the one you stand in) with its state, inputs and missing inputs.286
/bo pop repair <node>2—Restores a facility node for free (same path as a paid repair at its console).286
/bo pop settlements2—Every recorded settlement on the loaded planets.286
/bo pop tp <settlement>2—Teleports you to a settlement’s centre (on the surface).286
/bo popgen catalog2—Building modules loaded from data/<ns>/pop/module, grouped by district role.286
/bo popgen node2—Diagnostics: the settlement-lattice node of the region you stand in (content roll and the planned layout or its rejection reason). Plans only, never generates.286
/bo popgen rejections2—The last 64 settlement sites rejected this session (terrain, exits) and why.286
/bo stations enter <id>2—Enters a station interior directly.294
/bo stations exit0—Leaves the station interior you are in (same as the door).294
/bo stations info <id>0—Details of a station: decks, berths, leases, consoles, faction, interior.294
/bo stations list0—Stations of the current system (or nearby): id, archetype, condition.294
/bo stations locate2—Finds the nearest station (optionally of an archetype).294
/bo stations locate <archetype>2—Finds the nearest station (optionally of an archetype).294
/bo stations rebuild-exterior <id>2STATERebuilds a station’s exterior shell.294
/bo stations rescue <player:entity>2—Brings a player out of any interior region to safety.294
/bo stations reservations2—Lists placement reservations (stations, fields, anomalies) around you.294
/bo stations reservations <radius:int(16, 50000)>2—Lists placement reservations (stations, fields, anomalies) around you.294
/bo stations retrogen2—Places stations in systems visited before stations existed: here, a system, or the starter.294
/bo stations retrogen <system>2—Places stations in systems visited before stations existed: here, a system, or the starter.294
/bo stations retrogen here2—Places stations in systems visited before stations existed: here, a system, or the starter.294
/bo stations retrogen starter2—Places stations in systems visited before stations existed: here, a system, or the starter.294
/bo stations tp <id>2—Teleports you to a station’s arrival point outside.294
/bo team accept0—Accepts a team invitation.296
/bo team create <name>0—Creates a team.296
/bo team disband0—Disbands your team.296
/bo team invite <player:entity>0—Invites a player to your team.296
/bo team kick <player:entity>0—Removes a player from your team.296
/bo team leave0—Leaves your team.296
/bo team list0—Lists the members of your team.296
/bo team role <player:entity> <role>0—Sets a team member’s role.296

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 272–300 · October 23 source snapshot — Command reference: settlements · See page locators and report-local E001–E319 index.

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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