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Beyond the Overworld / 0.0.1-p0

Mechanics

Browse the available mechanics for Beyond the Overworld.

Anomalies and the Event Shelf

Understand anomaly eligibility, black-hole crossing, Shelf hazards and the White Fountain return without inventing universal time acceleration.

Contains discovery spoilers

Energy, refining and extraction

Keep energy, fuel and oxygen in separate budgets. Choose the machine that makes what you need, then supply its inputs and power.

Sealed habitats, domes and claims

Seal the room before trusting its air. Check the Habitat Core and Dome Monitor, then provide enough air and temperature control for the enclosed space.

Life support and hostile climates

Check oxygen, suit energy and hazard protection before stepping outside. One full reserve does not replace the other two.

Exposure, infection and treatment

Treat the exposure route as well as the infection. Protection against contact, spores or contaminated water is useful only for the hazard it covers.

Outbreak conditions and the director

Watch a region’s warnings and service failures before moving deeper. Six outbreak conditions follow different rules, and only four cause biological player infections.

Research and blueprints

Bring discovery data to a powered Survey Terminal. Check the prerequisites as well as the price before planning your next unlock.

Scanning, knowledge and discoveries

Keep the Survey Scanner charged and hold it on a supported target until the scan finishes. Different individuals teach you more than repeating one specimen.

Populated worlds and facility networks

A settlement’s shops and clinics depend on more than a sign over the door. Follow the service chain when damage or contamination leaves a facility unavailable.

Walkable ship interiors

Check access and crew before entering, fitting or packing your ship. Mk II rooms let you work aboard, but they do not each have their own life-support simulation.

Asteroids, ship combat and capture

Choose when to fight, mine or board. Asteroids run out, captured ships have their own acquisition rules and ship damage uses a different scale from your health.

Stations, restoration and law

Approach a station as a visitor with a ship to dock. Its condition, available services and security rules determine what you can do once inside.

Credits, markets, factions and contracts

Carry credits for services and keep discovery data for research. Watch your standing: a port’s welcome and offers can change with your reputation.