Fitting and using ship weapons
Fit the right hardpoint and understand each weapon’s handling. Some printed numeric stats remain unclear.
These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.
Some details are still being checked. Read the limits beside the affected instructions.
Fit the correct mount
Small weapons fit Small or Large hardpoints; Large weapons need Large mounts. Ship Panel handles fitting. Research and assembly have separate blueprint/ingredient gates. The Utility Mining Beam is distinct from the hardpoint Mining Laser.
Mechanics the prose establishes
Burst Driver reserves three rounds per trigger. Scatter Cannon emits seven fixed-offset pellets. Ion Lance triples the remaining-shield damage component. Mining Laser retains full asteroid yield; explosive extraction loses yield. Plasma and missiles apply direct plus splash to the direct target.
Missile lock requires a 15-degree cone for 30 ticks. Flares are two-second decoys with an eight-second launch cooldown. Exposed-player damage defaults to a 0.2 multiplier capped at 12 HP per hit; ship HP is a separate scale. Energy weapons normally consume FE, with eligible Pulse Cartridge fallback, while other weapons reserve ammunition. These rules do not resolve the compact table’s inconsistent formatting.
Use space encounters for capture and finite asteroids, and assembly recipes for item costs.
Weapon and mount comparison
Some printed damage, range and cost fields are unclear. Use the handling rules above; the exact printed figures are retained below rather than presented as dependable combat stats.
| Weapon | Required mount |
|---|---|
| Kinetic Autocannon | Small or Large |
| Burst Driver | Small or Large |
| Pulse Laser | Small or Large |
| Mining Laser | Small or Large |
| Ion Lance | Small or Large |
| Plasma Cannon | Large |
| Rail Lance | Large |
| Guided Missile Rack | Large |
| Scatter Cannon | Small or Large |
| Disruption Emitter | Small or Large |
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
Numeric-table caveat
The report prints constructor-like tokens such as 1 x80, 4f FE and range 0 in its compact table. Its prose separately states that Mining Laser does four ship damage and 20 asteroid damage. That numeric presentation is unresolved here. The table below preserves literal reported fields for comparison; do not calculate damage-per-second, beam range or a crafting budget from these tokens. Normalized damage, range, cooldown and cost need a follow-up source-context check. This page is explicitly partial for those values.
| Weapon ID | Mount | Printed damage | Printed range | Printed cooldown | Printed primary cost |
|---|---|---|---|---|---|
| kinetic_autocannon | SMALL | 1 x160 | 120 / 20.0 | 1 t | 12f FE |
| burst_driver | SMALL | 1 x180 | 140 / 20.0 | 3 t | 10f FE |
| pulse_laser | SMALL | 1 x200 | 0 | 1 t | 18f FE |
| mining_laser | SMALL | 1 x80 | 0 | 1 t | 4f FE |
| ion_lance | SMALL | 1 x180 | 0 | 1 t | 12f FE |
| plasma_cannon | LARGE | 1 x140 | 60 / 20.0 | 1 t | 36f FE |
| rail_lance | LARGE | 1 x240 | 0 | 1 t | 70f FE |
| guided_missile_rack | LARGE | 1 x220 | 70 / 20.0 | 1 t | 55f FE |
| scatter_cannon | SMALL | 7 x70 | 100 / 20.0 | 1 t | 5f FE |
| disruption_emitter | SMALL | 1 x100 | 0 | 1 t | 6f FE |
Sources & verification
Evidence: pdf-derived. Feature status: mixed. Article coverage: partial.
Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0
PDF pages 28–29 · October 23 source snapshot — Ship weapons: fitting and report values · Beyond the Overworld report: E129–E134
October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.