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Exploration quest dossiers

Read 10 packaged quest dossiers with giver, prerequisites, ordered objectives, alternative detectors, choices and rewards.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Story spoilers ahead

Story spoilers and evidence

These 10 dossiers retain the report’s giver, prerequisites, bound targets, objective ordering, alternatives, rewards and consequential choices. They describe packaged quest data plus the reported wired engine, not newly tested live reachability. All IDs and conditions are report transcriptions. Empty or auto-delivered rewards are not replaced with guessed payouts.

Follow the active Quest Log in order. Contacts, completed objectives, location and earlier choices can determine whether the next step is available. The reference below retains all exact triggers and alternative checks.

EXP-01 / The Pointing Tower

A signal tower decodes the strongest signal it hears and points at it. Follow the bearing. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below.

Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2
3o3

EXP-02 / The Vesper Logs

An old Survey Log in a station archive lists three kinds of site the Vesper crews stopped at. Visit them and decode where they were going. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below. Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2
3o3

EXP-03 / The Survivor

One of the skiff’s crew needs more than a patch. Carry the survivor to a town clinic. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below. Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2
3o3

Recorded responses

Text / recorded effect
Take them aboard

EXP-04 / The Prime’s Range

About one spawn group leader in 120 is a prime: bigger, gold-patterned and named. Find one, then compare it with ordinary members of its kind. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below. Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2
3o3

EXP-05 / Echo to Echo

An Echo Beacon answers with data and a direction. Follow it to a Relic Signal and triangulate it. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below. Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2

EXP-06 / Comet Wake

A comet sheds short-lived ice nodes along its path. A Survey Observatory wants a sample from the wake. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below.

Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2
3o3

EXP-07 / Weather Ghosts

Ion storms carry a ghost signal that matches stations with a phase fault. Record one, then find the station it echoes. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below.

Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2

EXP-08 / Corsair Paper Trail

Battlefield debris still carries transponders. One names a corsair captain who is still flying. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below. Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2

EXP-09 / Lost Colony

A fallen colony still broadcasts from its evacuation camp. Two colonists sleep in its cryobay, waiting for a ride. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below.

Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o1b
3o2
4o3

EXP-10 / The Floating Map

The floating ruins carry a map of islands drawn as stars. Match the constellation and find the sky dock it marks. Check the Quest Log for the contact, prior objectives and location requirements before starting. Exact conditions are retained in the reference below.

Rewards: 1000 credits; 130 discovery data. Check objective delivery and eligibility in your Quest Log.

StepPlayer objective
1o1
2o2
3o3

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Quest record fields

exp_01 | side | B1-B2 | source: quest/exp_01.json A signal tower decodes the strongest signal it hears and points at it. Follow the bearing.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_01","detector":"structure.entered","where":{"structure":"beyond_overworld:signal_tower"}} | accept_from_log: true

Quest record fields

Targets: {"key":"tower","kind":"planet_site","site":"signal_tower"}

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_02 | side | B1-B2 | source: quest/exp_02.json An old Survey Log in a station archive lists three kinds of site the Vesper crews stopped at. Visit them and decode where they were going.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_02","detector":"record.read","where":{"source":"archive_gallery"}} | accept_from_log: true

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_03 | side | B1-B2 | source: quest/exp_03.json One of the skiff's crew needs more than a patch. Carry the survivor to a town clinic.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_03","detector":"encounter.resolved","where":{"kind":"distress_skiff","outcome":"rescued"}} | accept_from_log: true

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_04 | side | B2 | source: quest/exp_04.json About one spawn group leader in 120 is a prime: bigger, gold-patterned and named. Find one, then compare it with ordinary members of its kind.

Quest record fields

giver: {"kind":"lead","id":""} | accept_from_log: true

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_05 | side | B2 | source: quest/exp_05.json An Echo Beacon answers with data and a direction. Follow it to a Relic Signal and triangulate it.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_05","detector":"anomaly.surveyed","where":{"type":"echo_beacon"}} | accept_from_log: true

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_06 | side | B2 | source: quest/exp_06.json A comet sheds short-lived ice nodes along its path. A Survey Observatory wants a sample from the wake.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_06","detector":"anomaly.surveyed","where":{"type":"comet_passage"}} | accept_from_log: true

Quest record fields

Targets: {"key":"obs","kind":"station","archetype":"survey_observatory","abandoned":"false"}

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_07 | side | B2-B3 | source: quest/exp_07.json Ion storms carry a ghost signal that matches stations with a phase fault. Record one, then find the station it echoes.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_07","detector":"weather.changed","where":{"type":"ion_storm","started":"true"}} | accept_from_log: true

Quest record fields

Targets: {"key":"st","kind":"station","condition":"phase_instability"}

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_08 | side | B2-B3 | source: quest/exp_08.json Battlefield debris still carries transponders. One names a corsair captain who is still flying.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_08","detector":"story.progress","where":{"kind":"captain","detail":"identified"}} | accept_from_log: true

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_09 | side | B2-B3 | source: quest/exp_09.json A fallen colony still broadcasts from its evacuation camp. Two colonists sleep in its cryobay, waiting for a ride.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_09","detector":"settlement.entered","where":{"profile":"fallen"}} | accept_from_log: true

Quest record fields

Targets: {"key":"town","kind":"settlement","profile":"fallen","module":"fal_evac_camp"}

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

Quest record fields

exp_10 | side | B2-B3 | source: quest/exp_10.json The floating ruins carry a map of islands drawn as stars. Match the constellation and find the sky dock it marks.

Quest record fields

giver: {"kind":"lead","id":""} | discovery: {"flag":"lead:exp_10","detector":"structure.entered","where":{"structure":"beyond_overworld:floating_ruins"}} | accept_from_log: true

Quest record fields

Targets: {"key":"dock","kind":"planet_site","site":"sky_dock"}

Quest record fields

Rewards: {"id":"r1","credits":1000}; {"id":"r2","data":130}

StepPlayer objectiveDetector / constraintsPDF page
o1o1auto55
o2o2puzzle; target="contact:pell_okoro"; after=["o1"]; where={"puzzle":"e01.bearing"}55
o3o3system.entered; after=["o2"]; where={"via":["warp","gate","fast_route"]}55
StepPlayer objectiveDetector / constraintsPDF page
o1o1structure.entered; count=3; unique="structure";where={"structure":["beyond_overworld:crashed_freighter","beyond_overworld:mining_camp","beyond_overworld:research_bunker","beyond_overworld:observatory","beyond_overworld:abandoned_colony","beyond_overworld:nomad_caravan"]}55
o2o2record.read; target="contact:pell_okoro"; where={"record":"vesper_survey_log"}55
o3o3puzzle; target="contact:pell_okoro"; after=["o1","o2"];where={"puzzle":"e02.decode"}55
StepPlayer objectiveDetector / constraintsPDF page
o1o1auto; on_complete=[{"type":"board","key":"pax","value":"survivor"}]55
o2o2story.progress; after=["o1"]; where={"kind":"custody","detail":"boarded"}55
o3o3story.progress; after=["o2"]; where={"kind":"custody","detail":"delivered"}56
ChoiceText / recorded effectPDF page
e03.again / boardTake them aboard effects=[{"type":"board","key":"pax","value":"survivor"},{"type":"var","key":"retry","value":"quest.beyond_overworld. msg.retry.s3_reboard"}]; go="e03.boarded"56
StepPlayer objectiveDetector / constraintsPDF page
o1o1scan.target; where={"category":"species"}56
o2o2scan.target; count=3; after=["o1"]; unique="entity";where={"category":"species","planet":"$planet"}56
o3o3puzzle; target="contact:pell_okoro"; after=["o2"];where={"puzzle":"e04.compare"}56
StepPlayer objectiveDetector / constraintsPDF page
o1o1anomaly.solved; where={"type":"echo_beacon"}56
o2o2anomaly.solved; after=["o1"]; where={"type":"relic_signal"}56
StepPlayer objectiveDetector / constraintsPDF page
o1o1anomaly.surveyed; where={"type":"comet_passage"}57
o2o2asteroid.mined; after=["o1"]; where={"type":"ice_body"}57
o3o3deliver; target="$obs"; after=["o2"]; where={"dialogue":"e06.desk","option":"give"}57
StepPlayer objectiveDetector / constraintsPDF page
o1o1weather.changed; where={"type":"ion_storm","started":"true"};alternatives=[{"detector":"anomaly.surveyed","where":{"type":"ion_storm"}}]57
o2o2ship.docked; target="$st"; after=["o1"]; where={"kind":"station","where":"$st"};alternatives=[{"detector":"station.entered","where":{"condition":"phase_instability"}}]57
StepPlayer objectiveDetector / constraintsPDF page
o1o1auto57
o2o2story.progress; after=["o1"]; where={"kind":"captain","detail":["retired","surrendered"]}57
StepPlayer objectiveDetector / constraintsPDF page
o1o1hold; target="$town"; when={"waiting":""};on_complete=[{"type":"board","key":"pax","value":"cryo*2"}]58
o1bo1bsettlement.entered; where={"profile":"fallen","fallen":"true"};when={"waiting":"town"}; on_complete=[{"type":"board","key":"pax","value":"cryo*2"}]58
o2o2story.progress; count=2; after=["o1","o1b"]; unique="id";where={"kind":"custody","detail":"boarded"}58
o3o3story.progress; count=2; after=["o1","o1b"]; unique="id";where={"kind":"custody","detail":"delivered"}58
StepPlayer objectiveDetector / constraintsPDF page
o1o1record.read; target="contact:pell_okoro"; where={"record":"island_map"}58
o2o2puzzle; target="contact:pell_okoro"; after=["o1"]; where={"puzzle":"e10.stars"}58
o3o3structure.entered; target="$dock"; after=["o2"];where={"structure":"beyond_overworld:sky_dock"}58

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_01.json; PDF pp. 55.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_02.json; PDF pp. 55.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_03.json; PDF pp. 55, 56.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_04.json; PDF pp. 56.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_05.json; PDF pp. 56.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_06.json; PDF pp. 56, 57.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_07.json; PDF pp. 57.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_08.json; PDF pp. 57.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_09.json; PDF pp. 57, 58.

Source locator

Source: src/main/resources/data/beyond_overworld/quest/exp_10.json; PDF pp. 58.

Quest detector notation

The report-defined bo: shorthand expands to beyond_overworld: in the source locators. Detector text remains literal report data; $target names are bound quest variables, not commands to paste. Read after, when, unique counts and alternatives together. Engine-side one-ending rules override a naive reading of ending-alias requirements. The eight ending aliases are included in the 28 main definitions.

Sources & verification

Evidence: pdf-derived. Feature status: gated. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 43–95 · October 23 source snapshot — Exploration quest dossiers · Beyond the Overworld report: E139, E184–E195

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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