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World generation and settlements

Towns, roads and wilderness give you different places to search. The seed and the world’s saved generation rules determine what you find.

Afterfall 0.14.0Java 1.21.1NeoForge

Dimension profiles at a glance

Overworld profile diagram: planned settlements, roads and variable climate.

Nether profile diagram: 55 degrees Celsius, thermal hazards and three Nether infected kinds.

End profile diagram: cold exposure, rifts, survey stations and three End infected kinds.

Vehicle-interior utility dimension diagram: walk-in spaces for supported vehicles.

Explanatory cards using sourced item/block previews. These are not landscape screenshots or four newly added survival dimensions. Nether/End behavior requires the corresponding enabled profiles; vehicle_interior supports vehicle spaces. Climate, hazards and enabled-state details remain in the text. Sources: PDF pp. 25–28, 68, 207 and the credited 0.14.0/vanilla visual resources.

How settlements are planned

The Apocalypse preset uses 2,048-block cells mixing cities, towns, rural settlements and wilderness. Ordinary mode uses 1,024-block cells, fewer candidates and optional cities. Seeded region plans select streets, lots, named settlements, purpose sites and connecting roads; terrain and captured planning revision affect the result.

The report records 105 source building archetypes, not 105 imported whole-world maps. Homes, shops, medical/security sites, industrial buildings, farms, underground sites and transport facilities serve different generation and loot roles. Presence in the archetype list does not guarantee selection in a biome or seed.

Named cities include Cedar Junction, Greyhaven, Ironridge, Meridian, Breakwater and Halcyon Field under the named-city setting. Underground sites, radiation hazards, bridges, tunnels, causeways and highways are part of the broader planner/painter system, beyond the small set of packaged worldgen JSON files.

Revision-11 room dressing

Revision 11 can add whiteboards/notes, tabletop radios, record players, bicycles, planters, missing toilets, fires, bells, bulletins, book piles, burn barrels and sponges to eligible rooms. It preserves revision-10 lot plans. Doors, paths, support and reachable container fronts constrain placement.

Eligible candidateReported chance
Classroom board / note85% / 60%
Police/fire briefing board / note100% / 85%
Office board / note25% / 45%
Lab board / note30% / 60%
Living-room radio / record player30% / 20%
Garage / yard bicycle35% / 12%

These are candidate chances before eligibility and geometry checks, not independent guarantees that every room receives a piece. An updated JAR does not retrofit this dressing into an older world’s plan.

Dimensions and found material

The Nether and End add profiles, hazards, infected and expedition/survey routes when enabled. A separate interior dimension supports walk-in vehicle spaces; it is not a replacement survival world.

Environmental scenes, original room notices and The Long Light’s campaign story are distinct systems. The discovery catalog contains found-material spoilers and archetype records. Decorative board text is not automatically a quest or a functioning direction to a target.

The author-reported 760-building survey was not repeated. Difficult terrain and small/off-grid pond probes remain placement limits; no new seed guarantee or whole-map rotation support is claimed.

Report illustration

A classroom scene with desks and a wall-mounted whiteboard.

Existing developer capture reported as 0.14.0; supplied report p. 34, E077. Does not establish placement on an arbitrary seed or a new generation run. Credit: existing Afterfall developer capture reproduced from the supplied report.

Admin & server owner reference

Original fields and wording

The packaged vehicle_interior dimension supports walk-in vehicle spaces

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

Afterfall_0.14.0_Extensive_Mod_Breakdown.pdf

PDF pages 27–34, 207, 209 · 12 World generation; 30 Dimensions; 31 Limits · Afterfall 0.14.0 report: E017–E018, E077–E083, E181–E186

Gameplay prose remains report-derived and has not been newly playtested. Visuals use directly inspected 0.14.0 resources or explicitly historical captures as credited; pack overrides remain unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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