Environmental stories and room notes — spoilers
Inspect 105 archetypes, 20 environmental stories and 38 board notes with their report locators and limits.
Discovery spoiler boundary
This page exposes environmental scene definitions, building-archetype rows and the 38 generated board notes. Environmental stories, The Long Light’s campaigns, NPC side jobs, decorative bulletin notices and proposed player-authored notices are different systems. A whiteboard note is flavor unless a separately implemented detector/target connects it to a real place.
Archetype rows preserve source parameter order; they do not promise a site in every seed. Environmental chance fields apply within their scope and gates. Loot strings are reported scene contents, not independently rerolled drop probabilities. Exact narrative/source rows are kept here as catalog data, with PDF locators, rather than scattered into beginner pages.
Building archetypes
These building types can be selected by world generation; no particular seed or biome guarantees all of them.
- Small House
- Apartment Building
- Skyscraper
- Corner Grocery
- Supermarket
- Shopping Mall
- Hospital
- Clinic
- Police Station
- Fire Station
- School
- Library
- Hardware Store
- Mechanic Garage
- Factory
- Warehouse
- Farmstead
- Water Plant
- Substation
- Fuel Depot
- Train Yard
- Marina
- Airfield
- Military Outpost
- Emergency Shelter
- Research Lab
- Highway Service Area
- Service Tunnel
- Nether Expedition Station
- End Survey Station
- Office Tower
- Hotel
- Department Store
- Parking Garage
- Subway Station
- Theater
- Brownstone
- Tenement
- Bodega
- Pawn Shop
- Pharmacy
- Main Street Shop
- Motel
- Diner
- Bank
- Post Office
- Church
- Bar
- Town Hall
- Laundromat
- Gas Station
- Barn
- Silo
- Farmhouse
- Trailer Home
- Cabin
- General Store
- Feed Store
- Chapel
- Grain Elevator
- Shed
- Roadside Stand
- Prepper Cellar
- Prepper Bunker
- Government Bunker
- Secret Military Base
- Fallout Shelter
- Sewer Junction
- Abandoned Mine
- Underground Lab
- Missile Silo
- Storm Drain Hideout
- University Hall
- Student Dorm
- Cannery
- Lighthouse
- Harbor Terminal
- Quarry
- Steelworks
- Worker Rowhouse
- County Offices
- Biologics Campus
- Logistics Hub
- Reserve Depot
- Rail Depot
- Convention Center
- Nuclear Plant
- Gun Range
- Shooting Range
- Prison
- Broadcast Station
- Relief Camp
- National Guard Armory
- Scrapyard
- Truck Stop
- Campground
- Fire Lookout
- Ranger Station
- Drive In
- Lumber Mill
- Stadium
- Fairgrounds
- Funeral Home
- Bowling Alley
- Car Dealership
Environmental stories
Found scenes and room notices add context to the places you search. They are separate from campaign objectives: a note does not promise a quest or a working direction to a target. Exact placement records are below.
Generated whiteboard notes
| Reported definition / text |
|---|
| class.0 READ CH. 7 / QUIZ FRIDAY / NO PHONES |
| class.1 SPELLING: / harbor ration / shelter signal |
| class.2 2x + 3 = 11 / x = ? / show your work |
| class.3 FIELD TRIP / CANCELLED / stay home |
| class.4 HOMEWORK / pg 112-118 / due Monday |
| class.5 LUNCH 11:40 / then assembly / in the gym |
| class.6 WASH HANDS / 20 SECONDS / every time |
| class.7 SCHOOL CLOSED / until further / notice |
| class.8 Parents: pick up / at the gym door / bring ID |
| class.9 Photosynthesis: / light + water / + CO2 = sugar |
| fire.0 ENGINE 2 / OUT OF SERVICE / pump fault |
| fire.1 DRILL: SCBA / check tanks / every shift |
| fire.2 HYDRANT 14 / NO PRESSURE / use tanker |
| fire.3 Mutual aid / from county / NOT coming |
| fire.4 Dinner: chili / Mendes cooks / no complaints |
| fire.5 BURN BAN / in effect / till rain |
| lab.0 DO NOT OPEN / freezer B / samples spoiled |
| Reported definition / text |
|---|
| lab.1 Results: POS / repeat test / confirm w/ Dr K |
| lab.2 Centrifuge 2 / broken again |
| lecture.0 LECTURE 14 / epidemic curves / R0 > 1 = growth |
| lecture.1 MIDTERM / POSTPONED / indefinitely |
| lecture.2 Office hours / cancelled / email only |
| lecture.3 dN/dt = rN / (1 - N/K) / logistic growth |
| lecture.4 Read: ch. 9 / vector spread / quiz next wk |
| office.0 Q3 REVIEW / moved to TUE |
| office.1 WORK FROM HOME / this week / stay safe |
| office.2 Call IT about / printer, 2nd fl |
| office.3 Deadline Fri / no extensions |
| office.4 Who took my / stapler?? |
| office.5 MEETING / CANCELLED |
| office.6 Office closed / by order of / the county |
| police.0 ROLL CALL 0600 / units 2, 4, 7 / east sector |
| police.1 BOLO gray van / plate unknown / do not engage |
| police.2 CHECKPOINT 3 / RT 9 CLOSED / detour via 12 |
| police.3 BITES: REPORT / isolate them / NO transport |
| police.4 Shift 2 short / cover overtime / - Sgt. Ruiz |
| police.5 Hospital lines / are down / radio only |
| police.6 Evac buses at / the high school / 0800 SHARP |
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
| Reported definition / text | PDF page |
|---|---|
| small_house Small House STR-001; 24; 24; 16; 11; 10; List.of(RESIDENTIAL, GROCERY) | 27 |
| apartment_building Apartment Building STR-002; 48; 48; 64; 22; 15; List.of(RESIDENTIAL, WORKSHOP) | 27 |
| skyscraper Skyscraper STR-003; 96; 96; 192; 24; 19; List.of(RESIDENTIAL, BOOKSHOP, INDUSTRIAL) | 27 |
| corner_grocery Corner Grocery STR-004; 32; 24; 16; 14; 12; List.of(GROCERY, RESIDENTIAL) | 27 |
| supermarket Supermarket STR-005; 64; 48; 24; 32; 26; List.of(GROCERY, VEHICLE_SUPPLY) | 27 |
| shopping_mall Shopping Mall STR-006; 128; 128; 48; 64; 56; List.of(GROCERY, HARDWARE, BOOKSHOP) | 27 |
| hospital Hospital STR-007; 96; 96; 64; 52; 44; List.of(MEDICAL, INDUSTRIAL) | 27 |
| clinic Clinic STR-008; 32; 32; 16; 17; 15; List.of(MEDICAL) | 27 |
| police_station Police Station STR-009; 48; 48; 24; 26; 17; List.of(POLICE_CACHE, RESIDENTIAL) | 27 |
| fire_station Fire Station STR-010; 48; 48; 24; 28; 22; List.of(HARDWARE, VEHICLE_SUPPLY) | 27 |
| school School STR-011; 80; 64; 24; 40; 30; List.of(BOOKSHOP, GROCERY) | 27 |
| library Library STR-012; 48; 48; 24; 24; 17; List.of(BOOKSHOP) | 27 |
| hardware_store Hardware Store STR-013; 32; 32; 16; 18; 16; List.of(HARDWARE) | 27 |
| mechanic_garage Mechanic Garage STR-014; 40; 32; 16; 22; 18; List.of(WORKSHOP, VEHICLE_SUPPLY) | 27 |
| factory Factory STR-015; 128; 96; 48; 48; 36; List.of(INDUSTRIAL) | 27 |
| warehouse Warehouse STR-016; 96; 64; 24; 40; 28; List.of(INDUSTRIAL, GROCERY) | 27 |
| farmstead Farmstead STR-017; 96; 96; 32; 56; 48; List.of(FARM_SUPPLY, RESIDENTIAL) | 27 |
| Reported definition / text | PDF page |
|---|---|
| water_plant Water Plant STR-018; 96; 96; 32; 48; 40; List.of(INDUSTRIAL, MEDICAL) | 28 |
| substation Substation STR-019; 48; 48; 24; 30; 26; List.of(INDUSTRIAL) | 28 |
| fuel_depot Fuel Depot STR-020; 64; 64; 24; 40; 36; List.of(VEHICLE_SUPPLY, INDUSTRIAL) | 28 |
| train_yard Train Yard STR-021; 128; 64; 32; 72; 34; List.of(INDUSTRIAL, VEHICLE_SUPPLY) | 28 |
| marina Marina STR-022; 96; 64; 24; 40; 34; List.of(VEHICLE_SUPPLY, GROCERY) | 28 |
| airfield Airfield STR-023; 224; 224; 48; 150; 90; List.of(AIRFIELD, INDUSTRIAL) | 28 |
| military_outpost Military Outpost STR-024; 64; 64; 32; 44; 44; List.of(MILITARY_CACHE) | 28 |
| emergency_shelter Emergency Shelter STR-025; 64; 48; 24; 34; 26; List.of(MEDICAL, GROCERY) | 28 |
| research_lab Research Lab STR-026; 64; 64; 48; 36; 30; List.of(MEDICAL, INDUSTRIAL) | 28 |
| highway_service_area Highway Service Area STR-027; 64; 48; 24; 40; 32; List.of(GROCERY, VEHICLE_SUPPLY) | 28 |
| service_tunnel Service Tunnel STR-028; 128; 16; 16; 72; 12; List.of(INDUSTRIAL) | 28 |
| nether_expedition_station Nether Expedition Station STR-029; 48; 48; 24; 30; 30; List.of(NETHER_SALVAGE) | 28 |
| end_survey_station End Survey Station STR-030; 48; 48; 24; 30; 30; List.of(END_SALVAGE) | 28 |
| office_tower Office Tower STR-031; 64; 64; 176; 28; 28; List.of(BOOKSHOP, RESIDENTIAL, INDUSTRIAL) | 28 |
| hotel Hotel STR-032; 56; 48; 112; 26; 24; List.of(RESIDENTIAL, GROCERY, MEDICAL) | 28 |
| department_store Department Store STR-033; 72; 64; 40; 36; 32; List.of(RESIDENTIAL, HARDWARE, GROCERY) | 28 |
| parking_garage Parking Garage STR-034; 48; 64; 28; 30; 36; List.of(VEHICLE_SUPPLY, WORKSHOP) | 28 |
| subway_entrance Subway Station STR-035; 48; 20; 16; 30; 14; List.of(INDUSTRIAL, GROCERY) | 28 |
| theater Theater STR-036; 40; 56; 28; 24; 34; List.of(BOOKSHOP, GROCERY) | 28 |
| brownstone Brownstone STR-037; 14; 30; 24; 9; 14; List.of(RESIDENTIAL, GROCERY) | 28 |
| tenement Tenement STR-038; 28; 34; 32; 16; 22; List.of(RESIDENTIAL, WORKSHOP) | 28 |
| bodega Bodega STR-039; 16; 18; 12; 9; 10; List.of(GROCERY, RESIDENTIAL) | 28 |
| pawn_shop Pawn Shop STR-040; 16; 22; 12; 9; 12; List.of(HARDWARE, RESIDENTIAL) | 28 |
| Reported definition / text | PDF page |
|---|---|
| pharmacy Pharmacy STR-041; 26; 26; 12; 12; 14; List.of(MEDICAL, GROCERY) | 29 |
| main_street_shop Main Street Shop STR-042; 16; 26; 16; 9; 14; List.of(GROCERY, RESIDENTIAL, BOOKSHOP) | 29 |
| motel Motel STR-043; 64; 44; 12; 34; 24; List.of(RESIDENTIAL, VEHICLE_SUPPLY) | 29 |
| diner Diner STR-044; 26; 24; 10; 14; 12; List.of(GROCERY) | 29 |
| bank Bank STR-045; 34; 34; 20; 16; 16; List.of(RESIDENTIAL, BOOKSHOP) | 29 |
| post_office Post Office STR-046; 28; 28; 12; 16; 16; List.of(BOOKSHOP, RESIDENTIAL) | 29 |
| church Church STR-047; 32; 52; 36; 16; 26; List.of(RESIDENTIAL, BOOKSHOP) | 29 |
| bar Bar STR-048; 22; 26; 12; 10; 14; List.of(GROCERY, RESIDENTIAL) | 29 |
| town_hall Town Hall STR-049; 44; 40; 28; 24; 22; List.of(BOOKSHOP, RESIDENTIAL, POLICE_CACHE) | 29 |
| laundromat Laundromat STR-050; 22; 22; 10; 10; 12; List.of(RESIDENTIAL) | 29 |
| gas_station Gas Station STR-051; 42; 34; 10; 24; 20; List.of(VEHICLE_SUPPLY, GROCERY) | 29 |
| barn Barn STR-052; 32; 44; 22; 16; 22; List.of(FARM_SUPPLY, HARDWARE) | 29 |
| silo Silo STR-053; 20; 20; 34; 10; 10; List.of(FARM_SUPPLY) | 29 |
| farmhouse Farmhouse STR-054; 26; 26; 18; 14; 14; List.of(RESIDENTIAL, FARM_SUPPLY) | 29 |
| trailer_home Trailer Home STR-055; 12; 24; 8; 8; 16; List.of(RESIDENTIAL) | 29 |
| cabin Cabin STR-056; 16; 16; 12; 9; 9; List.of(RESIDENTIAL, HARDWARE) | 29 |
| general_store General Store STR-057; 28; 30; 14; 16; 16; List.of(GROCERY, HARDWARE, FARM_SUPPLY) | 29 |
| feed_store Feed Store STR-058; 34; 32; 14; 18; 18; List.of(FARM_SUPPLY, HARDWARE) | 29 |
| chapel Chapel STR-059; 14; 24; 18; 9; 14; List.of(RESIDENTIAL, BOOKSHOP) | 29 |
| grain_elevator Grain Elevator STR-060; 32; 26; 48; 16; 14; List.of(FARM_SUPPLY, INDUSTRIAL) | 29 |
| shed Shed STR-061; 12; 12; 8; 6; 6; List.of(HARDWARE, FARM_SUPPLY) | 29 |
| roadside_stand Roadside Stand STR-062; 12; 10; 6; 7; 6; List.of(GROCERY, FARM_SUPPLY) | 29 |
| prepper_cellar Prepper Cellar STR-063; 26; 26; 8; 9; 9; List.of(GROCERY, HARDWARE) | 29 |
| Reported definition / text | PDF page |
|---|---|
| prepper_bunker Prepper Bunker STR-064; 32; 40; 8; 20; 24; List.of(GROCERY, POLICE_CACHE) | 30 |
| government_bunker Government Bunker STR-065; 56; 56; 10; 36; 36; List.of(MILITARY_CACHE, MEDICAL, GROCERY) | 30 |
| military_base Secret Military Base STR-066; 72; 80; 12; 48; 56; List.of(MILITARY_CACHE, VEHICLE_SUPPLY, INDUSTRIAL) | 30 |
| fallout_shelter Fallout Shelter STR-067; 80; 64; 8; 20; 18; List.of(GROCERY, MEDICAL) | 30 |
| sewer_junction Sewer Junction STR-068; 49; 49; 4; 17; 17; List.of(INDUSTRIAL, RESIDENTIAL) | 30 |
| abandoned_mine Abandoned Mine STR-069; 64; 80; 10; 32; 40; List.of(HARDWARE, INDUSTRIAL) | 30 |
| underground_lab Underground Lab STR-070; 64; 64; 8; 30; 28; List.of(MEDICAL, INDUSTRIAL) | 30 |
| missile_silo Missile Silo STR-071; 56; 56; 10; 40; 40; List.of(MILITARY_CACHE, INDUSTRIAL) | 30 |
| storm_drain Storm Drain Hideout STR-072; 24; 48; 6; 16; 28; List.of(RESIDENTIAL, GROCERY) | 30 |
| university_hall University Hall STR-073; 80; 64; 40; 40; 32; List.of(SCHOOL, BOOKSHOP, LABORATORY, OFFICE) | 30 |
| student_dorm Student Dorm STR-074; 48; 40; 40; 24; 20; List.of(RESIDENTIAL, CLOTHING, SCHOOL) | 30 |
| cannery Cannery STR-075; 72; 56; 24; 36; 28; List.of(INDUSTRIAL, PANTRY) | 30 |
| lighthouse Lighthouse STR-076; 24; 24; 48; 12; 12; List.of(OUTDOOR_STORE, RESIDENTIAL) | 30 |
| harbor_terminal Harbor Terminal STR-077; 96; 64; 32; 48; 32; List.of(INDUSTRIAL, VEHICLE_SUPPLY) | 30 |
| quarry Quarry STR-078; 128; 128; 24; 64; 64; List.of(CONSTRUCTION_SITE, INDUSTRIAL) | 30 |
| steelworks Steelworks STR-079; 128; 96; 56; 64; 48; List.of(INDUSTRIAL, WORKSHOP) | 30 |
| worker_rowhouse Worker Rowhouse STR-080; 40; 16; 16; 20; 10; List.of(RESIDENTIAL, KITCHENWARE) | 30 |
| county_offices County Offices STR-081; 64; 56; 32; 32; 28; List.of(OFFICE, POLICE_CACHE, SUPPLY_CRATE) | 30 |
| biologics_campus Biologics Campus STR-082; 96; 96; 40; 56; 56; List.of(LABORATORY, OFFICE, MEDICAL) | 30 |
| logistics_hub Logistics Hub STR-083; 128; 96; 24; 64; 48; List.of(INDUSTRIAL, GROCERY, VEHICLE_SUPPLY) | 30 |
| reserve_depot Reserve Depot STR-084; 96; 80; 24; 48; 40; List.of(MILITARY_CACHE, VEHICLE_SUPPLY) | 30 |
| rail_depot Rail Depot STR-085; 64; 32; 20; 32; 16; List.of(OFFICE, INDUSTRIAL) | 30 |
| convention_center Convention Center STR-086; 112; 96; 32; 56; 48; List.of(OFFICE, RESTAURANT_KITCHEN, SUPPLY_CRATE) | 30 |
| Reported definition / text | PDF page |
|---|---|
| nuclear_plant Nuclear Plant STR-087; 224; 224; 80; 128; 128; List.of(POWER_PLANT, INDUSTRIAL, OFFICE) | 31 |
| gun_range Gun Range STR-088; 40; 56; 14; 22; 30; List.of(GUN_STORE, SPORTS) | 31 |
| shooting_range Shooting Range STR-089; 128; 64; 12; 48; 32; List.of(GUN_STORE, OUTDOOR_STORE) | 31 |
| prison Prison STR-090; 128; 112; 28; 72; 64; List.of(PRISON, POLICE_CACHE, MEDICAL) | 31 |
| broadcast_station Broadcast Station STR-091; 48; 48; 96; 24; 24; List.of(ELECTRONICS, OFFICE) | 31 |
| relief_camp Relief Camp STR-092; 96; 96; 10; 48; 48; List.of(SUPPLY_CRATE, MEDICAL, STORY_CACHE) | 31 |
| national_guard_armory National Guard Armory STR-093; 56; 48; 16; 28; 24; List.of(MILITARY_CACHE, FIRE_RESCUE) | 31 |
| scrapyard Scrapyard STR-094; 96; 80; 14; 48; 40; List.of(VEHICLE_SUPPLY, WORKSHOP) | 31 |
| truck_stop Truck Stop STR-095; 96; 72; 14; 48; 36; List.of(GROCERY, VEHICLE_SUPPLY, RESTAURANT_KITCHEN, CLOTHING) | 31 |
| campground Campground STR-096; 112; 96; 10; 56; 48; List.of(OUTDOOR_STORE, PANTRY) | 31 |
| fire_lookout Fire Lookout STR-097; 12; 12; 28; 8; 8; List.of(OUTDOOR_STORE, STORY_CACHE) | 31 |
| ranger_station Ranger Station STR-098; 32; 28; 12; 16; 14; List.of(OUTDOOR_STORE, FIRE_RESCUE, ELECTRONICS) | 31 |
| drive_in Drive In STR-099; 96; 96; 18; 56; 56; List.of(RESTAURANT_KITCHEN, JUNK, ELECTRONICS) | 31 |
| lumber_mill Lumber Mill STR-100; 96; 80; 22; 48; 40; List.of(INDUSTRIAL, HARDWARE, CONSTRUCTION_SITE) | 31 |
| stadium Stadium STR-101; 144; 128; 36; 96; 80; List.of(SPORTS, RESTAURANT_KITCHEN, MEDICAL, SUPPLY_CRATE) | 31 |
| fairgrounds Fairgrounds STR-102; 128; 112; 20; 64; 56; List.of(FARM_SUPPLY, RESTAURANT_KITCHEN, JUNK) | 31 |
| funeral_home Funeral Home STR-103; 32; 28; 14; 20; 18; List.of(OFFICE, MEDICAL, JUNK) | 31 |
| bowling_alley Bowling Alley STR-104; 48; 40; 12; 28; 24; List.of(SPORTS, RESTAURANT_KITCHEN) | 31 |
| car_dealer Car Dealership STR-105; 64; 52; 14; 36; 32; List.of(VEHICLE_SUPPLY, WORKSHOP, OFFICE) | 31 |
| Reported definition / text | PDF page |
|---|---|
| last_breakfast STORY-001; Scope.BUILDING; 0.03; PANTRY_CUPBOARD; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.CABIN, Archetype.TRAILER_HOME, Archetype.WORKER_ROWHOUSE); List.of(RoomKind.KITCHEN, RoomKind.STUDIO); 1; List.of(“afterfall:canned_beans2”, ” afterfall:canned_soup”, “afterfall:energy_bar2”, “afterfall:clean_water_bottle*2”, ” minecraft:bread”) | 32 |
| failed_barricade STORY-002; Scope.BUILDING; 0.035; PORTABLE_TOOLBOX; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.MAIN_STREET_SHOP, Archetype.CORNER_GROCERY, Archetype.BODEGA, Archetype.GENERAL_STORE, Archetype.HARDWARE_STORE); List.of(RoomKind.LIVING, RoomKind.SHOP_UNIT, RoomKind.COUNTER, RoomKind.LOBBY); 1; List.of(“afterfall:nails12”, “afterfall:claw_hammer”, “afterfall:timber_plank3”, ” afterfall:improvised_bandage”) | 32 |
| rooftop_signal STORY-003; Scope.SETTLEMENT; 0.12; DEAD_DROP; None; None; arch(Archetype.APARTMENT_BUILDING, Archetype.OFFICE_TOWER, Archetype.TENEMENT, Archetype.HOTEL, Archetype.COUNTY_OFFICES, Archetype.SKYSCRAPER); List.of(RoomKind.OFFICE, RoomKind.LIVING, RoomKind.STUDIO, RoomKind.GUEST_ROOM, RoomKind.LOBBY); 1; List.of(“afterfall:road_map”, “afterfall:clean_water_bottle”, ” minecraft:white_dye*3”) | 32 |
| ambulance_triage STORY-004; Scope.BUILDING; 0.35; FIRST_AID_BOX; None; None; arch(Archetype.HOSPITAL, Archetype.CLINIC, Archetype.EMERGENCY_SHELTER); List.of(RoomKind.LOBBY, RoomKind.WARD, RoomKind.EXAM, RoomKind.WAITING_ROOM); 1; List.of(“afterfall:sterile_dressing*3”, “afterfall:suture_kit”, “afterfall:disinfectant_bottle”, ” afterfall:splint”, “afterfall:antibiotic_dose”) | 32 |
| quiet_classroom STORY-005; Scope.SETTLEMENT; 0.45; OFFICE_DESK; None; None; arch(Archetype.SCHOOL); List.of(RoomKind.CLASSROOM); 2; List.of(“afterfall:blank_notebook”, “afterfall:energy_bar*3”, ” afterfall:road_map”) | 32 |
| mechanics_escape STORY-006; Scope.BUILDING; 0.2; TOOL_CHEST; None; None; arch(Archetype.MECHANIC_GARAGE, Archetype.GAS_STATION, Archetype.TRUCK_STOP); List.of(RoomKind.WORKSHOP, RoomKind.GARAGE_BAY, RoomKind.STORAGE, RoomKind.OFFICE); 1; List.of(“afterfall:vehicle_battery”, “afterfall:wrench”, “afterfall:screws8”, ” afterfall:rubber_strip2”, “manual:mechanics/intermediate”) | 32 |
| bridge_stand STORY-007; Scope.SETTLEMENT; 0.25; EVIDENCE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“afterfall:9mm_round14”, “afterfall:12g_shell6”, “afterfall:field_dressing*2”, ” afterfall:baton”) | 32 |
| cold_storage_failure STORY-008; Scope.BUILDING; 0.18; CHEST_FREEZER; None; None; arch(Archetype.SUPERMARKET, Archetype.CORNER_GROCERY, Archetype.WAREHOUSE, Archetype.CANNERY, Archetype.GENERAL_STORE); List.of(RoomKind.STORAGE, RoomKind.SHOP_UNIT, RoomKind.LOADING_DOCK, RoomKind.PROCESSING_LINE); 1; List.of(“minecraft:rotten_flesh*6”, “afterfall:canned_fish”, “afterfall:pickled_vegetables”, ” afterfall:copper_wire”) | 32 |
| false_cure_sale STORY-009; Scope.SETTLEMENT; 0.1; DISPLAY_CASE; None; None; arch(Archetype.PHARMACY, Archetype.PAWN_SHOP, Archetype.BODEGA, Archetype.MAIN_STREET_SHOP); List.of(RoomKind.COUNTER, RoomKind.SHOP_UNIT, RoomKind.PHARMACY, RoomKind.STORAGE); 1; List.of(“afterfall:ledger”, “minecraft:glass_bottle4”, ” minecraft:paper6”, “afterfall:loose_change*8”) | 32 |
| radio_amateur STORY-010; Scope.SETTLEMENT; 0.02; OFFICE_DESK; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.CABIN); List.of(RoomKind.OFFICE, RoomKind.BEDROOM, RoomKind.ATTIC, RoomKind.LIVING); 1; List.of(“afterfall:aa_battery4”, “afterfall:copper_wire2”, “afterfall:circuit_board”) | 32 |
| quarry_lock_in STORY-011; Scope.WORLD; 0.6; CONTRACTOR_CRATE; SettlementIdentity.IRONRIDGE; None; arch(Archetype.QUARRY, Archetype.ABANDONED_MINE, Archetype.STEELWORKS); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOCKER_ROOM, RoomKind.WORKSHOP, RoomKind.BREAK_ROOM); 2; List.of(“afterfall:jackhammer”, ” afterfall:emergency_ration3”, “afterfall:clean_water_bottle3”, “afterfall:protective_helmet”) | 32 |
| Reported definition / text | PDF page |
|---|---|
| flooded_evacuation STORY-012; Scope.WORLD; 0.5; DEAD_DROP; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL); List.of(RoomKind.TERMINAL_HALL, RoomKind.LOBBY, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.WAITING_ROOM); 1; List.of(“afterfall:rain_poncho”, “afterfall:clean_water_bottle*2”, “afterfall:road_map”, ” afterfall:canteen”) | 33 |
| burned_checkpoint STORY-013; Scope.SETTLEMENT; 0.2; DEFENSE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“afterfall:5_56_round10”, “afterfall:field_dressing”, “afterfall:emergency_ration2”, ” afterfall:road_map”) | 33 |
| researchers_doubt STORY-014; Scope.SETTLEMENT; 0.4; WALL_SAFE; None; None; arch(Archetype.RESEARCH_LAB, Archetype.BIOLOGICS_CAMPUS, Archetype.UNDERGROUND_LAB, Archetype.UNIVERSITY_HALL); List.of(RoomKind.LAB, RoomKind.OFFICE, RoomKind.CLEAN_ROOM, RoomKind.RECORDS_ROOM); 2; List.of(“afterfall:sample_vial*2”, “afterfall:chemical_reagent”, ” afterfall:ledger”) | 33 |
| power_crews_last_job STORY-015; Scope.BUILDING; 0.3; PORTABLE_TOOLBOX; None; None; arch(Archetype.SUBSTATION, Archetype.WATER_PLANT, Archetype.NUCLEAR_PLANT); List.of(RoomKind.CONTROL, RoomKind.WORKSHOP, RoomKind.STORAGE, RoomKind.TURBINE_HALL); 1; List.of(“afterfall:insulated_wire*4”, “afterfall:screwdriver”, ” afterfall:wire_spool”, “afterfall:work_gloves”, “manual:electrical/intermediate”) | 33 |
| the_long_walk STORY-016; Scope.SETTLEMENT; 0.015; DEAD_DROP; None; road; Set.of(); List.of(); 1; List.of(“afterfall:dried_meat3”, “afterfall:snare_cord2”, “afterfall:medicinal_herb3”, ” afterfall:canteen”, “afterfall:herb_seed4”) | 33 |
| airfield_mutiny STORY-017; Scope.WORLD; 0.6; METAL_LOCKER; SettlementIdentity.HALCYON_FIELD; None; arch(Archetype.AIRFIELD, Archetype.RESERVE_DEPOT, Archetype.LOGISTICS_HUB); List.of(RoomKind.BARRACKS, RoomKind.DORM, RoomKind.OFFICE, RoomKind.STORAGE, RoomKind.LOCKER_ROOM); 2; List.of(“afterfall:emergency_ration2”, “afterfall:field_dressing2”, ” afterfall:road_map”) | 33 |
| marina_pact STORY-018; Scope.WORLD; 0.4; RELIEF_CRATE; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL, Archetype.CANNERY); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOADING_DOCK, RoomKind.LOBBY); 1; List.of(“afterfall:canned_fish4”, “afterfall:clean_water_bottle3”, “afterfall:snare_cord*2”, ” afterfall:fuel_can”) | 33 |
| unfinished_memorial STORY-019; Scope.SETTLEMENT; 0.35; DEAD_DROP; None; plaza; Set.of(); List.of(); 1; List.of(“minecraft:candle*6”, “afterfall:matchbox”, “afterfall:blank_notebook”) | 33 |
| seed_vault STORY-020; Scope.SETTLEMENT; 0.25; FILING_CABINET; None; None; arch(Archetype.UNIVERSITY_HALL, Archetype.BIOLOGICS_CAMPUS, Archetype.RESEARCH_LAB, Archetype.FARMSTEAD); List.of(RoomKind.LAB, RoomKind.RECORDS_ROOM, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.CLEAN_ROOM); 1; List.of(“afterfall:bean_seed6”, “afterfall:cabbage_seed6”, “afterfall:tomato_seed6”, ” afterfall:potato_seed6”, “afterfall:herb_seed6”, “afterfall:vegetable_seed_packet2”, “manual:agriculture/advanced”) | 33 |
| Reported definition / text | PDF page |
|---|---|
| class.0 READ CH. 7 / QUIZ FRIDAY / NO PHONES | 205 |
| class.1 SPELLING: / harbor ration / shelter signal | 205 |
| class.2 2x + 3 = 11 / x = ? / show your work | 205 |
| class.3 FIELD TRIP / CANCELLED / stay home | 205 |
| class.4 HOMEWORK / pg 112-118 / due Monday | 205 |
| class.5 LUNCH 11:40 / then assembly / in the gym | 205 |
| class.6 WASH HANDS / 20 SECONDS / every time | 205 |
| class.7 SCHOOL CLOSED / until further / notice | 205 |
| class.8 Parents: pick up / at the gym door / bring ID | 205 |
| class.9 Photosynthesis: / light + water / + CO2 = sugar | 205 |
| fire.0 ENGINE 2 / OUT OF SERVICE / pump fault | 205 |
| fire.1 DRILL: SCBA / check tanks / every shift | 205 |
| fire.2 HYDRANT 14 / NO PRESSURE / use tanker | 205 |
| fire.3 Mutual aid / from county / NOT coming | 205 |
| fire.4 Dinner: chili / Mendes cooks / no complaints | 205 |
| fire.5 BURN BAN / in effect / till rain | 205 |
| lab.0 DO NOT OPEN / freezer B / samples spoiled | 205 |
| Reported definition / text | PDF page |
|---|---|
| lab.1 Results: POS / repeat test / confirm w/ Dr K | 206 |
| lab.2 Centrifuge 2 / broken again | 206 |
| lecture.0 LECTURE 14 / epidemic curves / R0 > 1 = growth | 206 |
| lecture.1 MIDTERM / POSTPONED / indefinitely | 206 |
| lecture.2 Office hours / cancelled / email only | 206 |
| lecture.3 dN/dt = rN / (1 - N/K) / logistic growth | 206 |
| lecture.4 Read: ch. 9 / vector spread / quiz next wk | 206 |
| office.0 Q3 REVIEW / moved to TUE | 206 |
| office.1 WORK FROM HOME / this week / stay safe | 206 |
| office.2 Call IT about / printer, 2nd fl | 206 |
| office.3 Deadline Fri / no extensions | 206 |
| office.4 Who took my / stapler?? | 206 |
| office.5 MEETING / CANCELLED | 206 |
| office.6 Office closed / by order of / the county | 206 |
| police.0 ROLL CALL 0600 / units 2, 4, 7 / east sector | 206 |
| police.1 BOLO gray van / plate unknown / do not engage | 206 |
| police.2 CHECKPOINT 3 / RT 9 CLOSED / detour via 12 | 206 |
| police.3 BITES: REPORT / isolate them / NO transport | 206 |
| police.4 Shift 2 short / cover overtime / - Sgt. Ruiz | 206 |
| police.5 Hospital lines / are down / radio only | 206 |
| police.6 Evac buses at / the high school / 0800 SHARP | 206 |
Building archetypes
| Reported definition / text |
|---|
| small_house Small House STR-001; 24; 24; 16; 11; 10; List.of(RESIDENTIAL, GROCERY) |
| apartment_building Apartment Building STR-002; 48; 48; 64; 22; 15; List.of(RESIDENTIAL, WORKSHOP) |
| skyscraper Skyscraper STR-003; 96; 96; 192; 24; 19; List.of(RESIDENTIAL, BOOKSHOP, INDUSTRIAL) |
| corner_grocery Corner Grocery STR-004; 32; 24; 16; 14; 12; List.of(GROCERY, RESIDENTIAL) |
| supermarket Supermarket STR-005; 64; 48; 24; 32; 26; List.of(GROCERY, VEHICLE_SUPPLY) |
| shopping_mall Shopping Mall STR-006; 128; 128; 48; 64; 56; List.of(GROCERY, HARDWARE, BOOKSHOP) |
| hospital Hospital STR-007; 96; 96; 64; 52; 44; List.of(MEDICAL, INDUSTRIAL) |
| clinic Clinic STR-008; 32; 32; 16; 17; 15; List.of(MEDICAL) |
| police_station Police Station STR-009; 48; 48; 24; 26; 17; List.of(POLICE_CACHE, RESIDENTIAL) |
| fire_station Fire Station STR-010; 48; 48; 24; 28; 22; List.of(HARDWARE, VEHICLE_SUPPLY) |
| school School STR-011; 80; 64; 24; 40; 30; List.of(BOOKSHOP, GROCERY) |
| library Library STR-012; 48; 48; 24; 24; 17; List.of(BOOKSHOP) |
| hardware_store Hardware Store STR-013; 32; 32; 16; 18; 16; List.of(HARDWARE) |
| mechanic_garage Mechanic Garage STR-014; 40; 32; 16; 22; 18; List.of(WORKSHOP, VEHICLE_SUPPLY) |
| factory Factory STR-015; 128; 96; 48; 48; 36; List.of(INDUSTRIAL) |
| warehouse Warehouse STR-016; 96; 64; 24; 40; 28; List.of(INDUSTRIAL, GROCERY) |
| farmstead Farmstead STR-017; 96; 96; 32; 56; 48; List.of(FARM_SUPPLY, RESIDENTIAL) |
| Reported definition / text |
|---|
| water_plant Water Plant STR-018; 96; 96; 32; 48; 40; List.of(INDUSTRIAL, MEDICAL) |
| substation Substation STR-019; 48; 48; 24; 30; 26; List.of(INDUSTRIAL) |
| fuel_depot Fuel Depot STR-020; 64; 64; 24; 40; 36; List.of(VEHICLE_SUPPLY, INDUSTRIAL) |
| train_yard Train Yard STR-021; 128; 64; 32; 72; 34; List.of(INDUSTRIAL, VEHICLE_SUPPLY) |
| marina Marina STR-022; 96; 64; 24; 40; 34; List.of(VEHICLE_SUPPLY, GROCERY) |
| airfield Airfield STR-023; 224; 224; 48; 150; 90; List.of(AIRFIELD, INDUSTRIAL) |
| military_outpost Military Outpost STR-024; 64; 64; 32; 44; 44; List.of(MILITARY_CACHE) |
| emergency_shelter Emergency Shelter STR-025; 64; 48; 24; 34; 26; List.of(MEDICAL, GROCERY) |
| research_lab Research Lab STR-026; 64; 64; 48; 36; 30; List.of(MEDICAL, INDUSTRIAL) |
| highway_service_area Highway Service Area STR-027; 64; 48; 24; 40; 32; List.of(GROCERY, VEHICLE_SUPPLY) |
| service_tunnel Service Tunnel STR-028; 128; 16; 16; 72; 12; List.of(INDUSTRIAL) |
| nether_expedition_station Nether Expedition Station STR-029; 48; 48; 24; 30; 30; List.of(NETHER_SALVAGE) |
| end_survey_station End Survey Station STR-030; 48; 48; 24; 30; 30; List.of(END_SALVAGE) |
| office_tower Office Tower STR-031; 64; 64; 176; 28; 28; List.of(BOOKSHOP, RESIDENTIAL, INDUSTRIAL) |
| hotel Hotel STR-032; 56; 48; 112; 26; 24; List.of(RESIDENTIAL, GROCERY, MEDICAL) |
| department_store Department Store STR-033; 72; 64; 40; 36; 32; List.of(RESIDENTIAL, HARDWARE, GROCERY) |
| parking_garage Parking Garage STR-034; 48; 64; 28; 30; 36; List.of(VEHICLE_SUPPLY, WORKSHOP) |
| subway_entrance Subway Station STR-035; 48; 20; 16; 30; 14; List.of(INDUSTRIAL, GROCERY) |
| theater Theater STR-036; 40; 56; 28; 24; 34; List.of(BOOKSHOP, GROCERY) |
| brownstone Brownstone STR-037; 14; 30; 24; 9; 14; List.of(RESIDENTIAL, GROCERY) |
| tenement Tenement STR-038; 28; 34; 32; 16; 22; List.of(RESIDENTIAL, WORKSHOP) |
| bodega Bodega STR-039; 16; 18; 12; 9; 10; List.of(GROCERY, RESIDENTIAL) |
| pawn_shop Pawn Shop STR-040; 16; 22; 12; 9; 12; List.of(HARDWARE, RESIDENTIAL) |
| Reported definition / text |
|---|
| pharmacy Pharmacy STR-041; 26; 26; 12; 12; 14; List.of(MEDICAL, GROCERY) |
| main_street_shop Main Street Shop STR-042; 16; 26; 16; 9; 14; List.of(GROCERY, RESIDENTIAL, BOOKSHOP) |
| motel Motel STR-043; 64; 44; 12; 34; 24; List.of(RESIDENTIAL, VEHICLE_SUPPLY) |
| diner Diner STR-044; 26; 24; 10; 14; 12; List.of(GROCERY) |
| bank Bank STR-045; 34; 34; 20; 16; 16; List.of(RESIDENTIAL, BOOKSHOP) |
| post_office Post Office STR-046; 28; 28; 12; 16; 16; List.of(BOOKSHOP, RESIDENTIAL) |
| church Church STR-047; 32; 52; 36; 16; 26; List.of(RESIDENTIAL, BOOKSHOP) |
| bar Bar STR-048; 22; 26; 12; 10; 14; List.of(GROCERY, RESIDENTIAL) |
| town_hall Town Hall STR-049; 44; 40; 28; 24; 22; List.of(BOOKSHOP, RESIDENTIAL, POLICE_CACHE) |
| laundromat Laundromat STR-050; 22; 22; 10; 10; 12; List.of(RESIDENTIAL) |
| gas_station Gas Station STR-051; 42; 34; 10; 24; 20; List.of(VEHICLE_SUPPLY, GROCERY) |
| barn Barn STR-052; 32; 44; 22; 16; 22; List.of(FARM_SUPPLY, HARDWARE) |
| silo Silo STR-053; 20; 20; 34; 10; 10; List.of(FARM_SUPPLY) |
| farmhouse Farmhouse STR-054; 26; 26; 18; 14; 14; List.of(RESIDENTIAL, FARM_SUPPLY) |
| trailer_home Trailer Home STR-055; 12; 24; 8; 8; 16; List.of(RESIDENTIAL) |
| cabin Cabin STR-056; 16; 16; 12; 9; 9; List.of(RESIDENTIAL, HARDWARE) |
| general_store General Store STR-057; 28; 30; 14; 16; 16; List.of(GROCERY, HARDWARE, FARM_SUPPLY) |
| feed_store Feed Store STR-058; 34; 32; 14; 18; 18; List.of(FARM_SUPPLY, HARDWARE) |
| chapel Chapel STR-059; 14; 24; 18; 9; 14; List.of(RESIDENTIAL, BOOKSHOP) |
| grain_elevator Grain Elevator STR-060; 32; 26; 48; 16; 14; List.of(FARM_SUPPLY, INDUSTRIAL) |
| shed Shed STR-061; 12; 12; 8; 6; 6; List.of(HARDWARE, FARM_SUPPLY) |
| roadside_stand Roadside Stand STR-062; 12; 10; 6; 7; 6; List.of(GROCERY, FARM_SUPPLY) |
| prepper_cellar Prepper Cellar STR-063; 26; 26; 8; 9; 9; List.of(GROCERY, HARDWARE) |
| Reported definition / text |
|---|
| prepper_bunker Prepper Bunker STR-064; 32; 40; 8; 20; 24; List.of(GROCERY, POLICE_CACHE) |
| government_bunker Government Bunker STR-065; 56; 56; 10; 36; 36; List.of(MILITARY_CACHE, MEDICAL, GROCERY) |
| military_base Secret Military Base STR-066; 72; 80; 12; 48; 56; List.of(MILITARY_CACHE, VEHICLE_SUPPLY, INDUSTRIAL) |
| fallout_shelter Fallout Shelter STR-067; 80; 64; 8; 20; 18; List.of(GROCERY, MEDICAL) |
| sewer_junction Sewer Junction STR-068; 49; 49; 4; 17; 17; List.of(INDUSTRIAL, RESIDENTIAL) |
| abandoned_mine Abandoned Mine STR-069; 64; 80; 10; 32; 40; List.of(HARDWARE, INDUSTRIAL) |
| underground_lab Underground Lab STR-070; 64; 64; 8; 30; 28; List.of(MEDICAL, INDUSTRIAL) |
| missile_silo Missile Silo STR-071; 56; 56; 10; 40; 40; List.of(MILITARY_CACHE, INDUSTRIAL) |
| storm_drain Storm Drain Hideout STR-072; 24; 48; 6; 16; 28; List.of(RESIDENTIAL, GROCERY) |
| university_hall University Hall STR-073; 80; 64; 40; 40; 32; List.of(SCHOOL, BOOKSHOP, LABORATORY, OFFICE) |
| student_dorm Student Dorm STR-074; 48; 40; 40; 24; 20; List.of(RESIDENTIAL, CLOTHING, SCHOOL) |
| cannery Cannery STR-075; 72; 56; 24; 36; 28; List.of(INDUSTRIAL, PANTRY) |
| lighthouse Lighthouse STR-076; 24; 24; 48; 12; 12; List.of(OUTDOOR_STORE, RESIDENTIAL) |
| harbor_terminal Harbor Terminal STR-077; 96; 64; 32; 48; 32; List.of(INDUSTRIAL, VEHICLE_SUPPLY) |
| quarry Quarry STR-078; 128; 128; 24; 64; 64; List.of(CONSTRUCTION_SITE, INDUSTRIAL) |
| steelworks Steelworks STR-079; 128; 96; 56; 64; 48; List.of(INDUSTRIAL, WORKSHOP) |
| worker_rowhouse Worker Rowhouse STR-080; 40; 16; 16; 20; 10; List.of(RESIDENTIAL, KITCHENWARE) |
| county_offices County Offices STR-081; 64; 56; 32; 32; 28; List.of(OFFICE, POLICE_CACHE, SUPPLY_CRATE) |
| biologics_campus Biologics Campus STR-082; 96; 96; 40; 56; 56; List.of(LABORATORY, OFFICE, MEDICAL) |
| logistics_hub Logistics Hub STR-083; 128; 96; 24; 64; 48; List.of(INDUSTRIAL, GROCERY, VEHICLE_SUPPLY) |
| reserve_depot Reserve Depot STR-084; 96; 80; 24; 48; 40; List.of(MILITARY_CACHE, VEHICLE_SUPPLY) |
| rail_depot Rail Depot STR-085; 64; 32; 20; 32; 16; List.of(OFFICE, INDUSTRIAL) |
| convention_center Convention Center STR-086; 112; 96; 32; 56; 48; List.of(OFFICE, RESTAURANT_KITCHEN, SUPPLY_CRATE) |
| Reported definition / text |
|---|
| nuclear_plant Nuclear Plant STR-087; 224; 224; 80; 128; 128; List.of(POWER_PLANT, INDUSTRIAL, OFFICE) |
| gun_range Gun Range STR-088; 40; 56; 14; 22; 30; List.of(GUN_STORE, SPORTS) |
| shooting_range Shooting Range STR-089; 128; 64; 12; 48; 32; List.of(GUN_STORE, OUTDOOR_STORE) |
| prison Prison STR-090; 128; 112; 28; 72; 64; List.of(PRISON, POLICE_CACHE, MEDICAL) |
| broadcast_station Broadcast Station STR-091; 48; 48; 96; 24; 24; List.of(ELECTRONICS, OFFICE) |
| relief_camp Relief Camp STR-092; 96; 96; 10; 48; 48; List.of(SUPPLY_CRATE, MEDICAL, STORY_CACHE) |
| national_guard_armory National Guard Armory STR-093; 56; 48; 16; 28; 24; List.of(MILITARY_CACHE, FIRE_RESCUE) |
| scrapyard Scrapyard STR-094; 96; 80; 14; 48; 40; List.of(VEHICLE_SUPPLY, WORKSHOP) |
| truck_stop Truck Stop STR-095; 96; 72; 14; 48; 36; List.of(GROCERY, VEHICLE_SUPPLY, RESTAURANT_KITCHEN, CLOTHING) |
| campground Campground STR-096; 112; 96; 10; 56; 48; List.of(OUTDOOR_STORE, PANTRY) |
| fire_lookout Fire Lookout STR-097; 12; 12; 28; 8; 8; List.of(OUTDOOR_STORE, STORY_CACHE) |
| ranger_station Ranger Station STR-098; 32; 28; 12; 16; 14; List.of(OUTDOOR_STORE, FIRE_RESCUE, ELECTRONICS) |
| drive_in Drive In STR-099; 96; 96; 18; 56; 56; List.of(RESTAURANT_KITCHEN, JUNK, ELECTRONICS) |
| lumber_mill Lumber Mill STR-100; 96; 80; 22; 48; 40; List.of(INDUSTRIAL, HARDWARE, CONSTRUCTION_SITE) |
| stadium Stadium STR-101; 144; 128; 36; 96; 80; List.of(SPORTS, RESTAURANT_KITCHEN, MEDICAL, SUPPLY_CRATE) |
| fairgrounds Fairgrounds STR-102; 128; 112; 20; 64; 56; List.of(FARM_SUPPLY, RESTAURANT_KITCHEN, JUNK) |
| funeral_home Funeral Home STR-103; 32; 28; 14; 20; 18; List.of(OFFICE, MEDICAL, JUNK) |
| bowling_alley Bowling Alley STR-104; 48; 40; 12; 28; 24; List.of(SPORTS, RESTAURANT_KITCHEN) |
| car_dealer Car Dealership STR-105; 64; 52; 14; 36; 32; List.of(VEHICLE_SUPPLY, WORKSHOP, OFFICE) |
Environmental stories
| Reported definition / text |
|---|
| last_breakfast STORY-001; Scope.BUILDING; 0.03; PANTRY_CUPBOARD; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.CABIN, Archetype.TRAILER_HOME, Archetype.WORKER_ROWHOUSE); List.of(RoomKind.KITCHEN, RoomKind.STUDIO); 1; List.of(“Canned Beans2”, ” Canned Soup”, “Energy Bar2”, “Clean Water Bottle*2”, ” Bread”) |
| failed_barricade STORY-002; Scope.BUILDING; 0.035; PORTABLE_TOOLBOX; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.MAIN_STREET_SHOP, Archetype.CORNER_GROCERY, Archetype.BODEGA, Archetype.GENERAL_STORE, Archetype.HARDWARE_STORE); List.of(RoomKind.LIVING, RoomKind.SHOP_UNIT, RoomKind.COUNTER, RoomKind.LOBBY); 1; List.of(“Nails12”, “Claw Hammer”, “Timber Plank3”, ” Improvised Bandage”) |
| rooftop_signal STORY-003; Scope.SETTLEMENT; 0.12; DEAD_DROP; None; None; arch(Archetype.APARTMENT_BUILDING, Archetype.OFFICE_TOWER, Archetype.TENEMENT, Archetype.HOTEL, Archetype.COUNTY_OFFICES, Archetype.SKYSCRAPER); List.of(RoomKind.OFFICE, RoomKind.LIVING, RoomKind.STUDIO, RoomKind.GUEST_ROOM, RoomKind.LOBBY); 1; List.of(“Road Map”, “Clean Water Bottle”, ” White Dye*3”) |
| ambulance_triage STORY-004; Scope.BUILDING; 0.35; FIRST_AID_BOX; None; None; arch(Archetype.HOSPITAL, Archetype.CLINIC, Archetype.EMERGENCY_SHELTER); List.of(RoomKind.LOBBY, RoomKind.WARD, RoomKind.EXAM, RoomKind.WAITING_ROOM); 1; List.of(“Sterile Dressing*3”, “Suture Kit”, “Disinfectant Bottle”, ” Splint”, “Antibiotic Dose”) |
| quiet_classroom STORY-005; Scope.SETTLEMENT; 0.45; OFFICE_DESK; None; None; arch(Archetype.SCHOOL); List.of(RoomKind.CLASSROOM); 2; List.of(“Blank Notebook”, “Energy Bar*3”, ” Road Map”) |
| mechanics_escape STORY-006; Scope.BUILDING; 0.2; TOOL_CHEST; None; None; arch(Archetype.MECHANIC_GARAGE, Archetype.GAS_STATION, Archetype.TRUCK_STOP); List.of(RoomKind.WORKSHOP, RoomKind.GARAGE_BAY, RoomKind.STORAGE, RoomKind.OFFICE); 1; List.of(“Vehicle Battery”, “Wrench”, “Screws8”, ” Rubber Strip2”, “manual:mechanics/intermediate”) |
| bridge_stand STORY-007; Scope.SETTLEMENT; 0.25; EVIDENCE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“9mm Round14”, “12 Gauge Shell6”, “Field Dressing*2”, ” Baton”) |
| cold_storage_failure STORY-008; Scope.BUILDING; 0.18; CHEST_FREEZER; None; None; arch(Archetype.SUPERMARKET, Archetype.CORNER_GROCERY, Archetype.WAREHOUSE, Archetype.CANNERY, Archetype.GENERAL_STORE); List.of(RoomKind.STORAGE, RoomKind.SHOP_UNIT, RoomKind.LOADING_DOCK, RoomKind.PROCESSING_LINE); 1; List.of(“Rotten Flesh*6”, “Canned Fish”, “Pickled Vegetables”, ” Copper Wire”) |
| false_cure_sale STORY-009; Scope.SETTLEMENT; 0.1; DISPLAY_CASE; None; None; arch(Archetype.PHARMACY, Archetype.PAWN_SHOP, Archetype.BODEGA, Archetype.MAIN_STREET_SHOP); List.of(RoomKind.COUNTER, RoomKind.SHOP_UNIT, RoomKind.PHARMACY, RoomKind.STORAGE); 1; List.of(“Ledger”, “Glass Bottle4”, ” Paper6”, “Loose Change*8”) |
| radio_amateur STORY-010; Scope.SETTLEMENT; 0.02; OFFICE_DESK; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.CABIN); List.of(RoomKind.OFFICE, RoomKind.BEDROOM, RoomKind.ATTIC, RoomKind.LIVING); 1; List.of(“AA Battery4”, “Copper Wire2”, “Circuit Board”) |
| quarry_lock_in STORY-011; Scope.WORLD; 0.6; CONTRACTOR_CRATE; SettlementIdentity.IRONRIDGE; None; arch(Archetype.QUARRY, Archetype.ABANDONED_MINE, Archetype.STEELWORKS); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOCKER_ROOM, RoomKind.WORKSHOP, RoomKind.BREAK_ROOM); 2; List.of(“Jackhammer”, ” Emergency Ration3”, “Clean Water Bottle3”, “Protective Helmet”) |
| Reported definition / text |
|---|
| flooded_evacuation STORY-012; Scope.WORLD; 0.5; DEAD_DROP; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL); List.of(RoomKind.TERMINAL_HALL, RoomKind.LOBBY, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.WAITING_ROOM); 1; List.of(“Rain Poncho”, “Clean Water Bottle*2”, “Road Map”, ” Canteen”) |
| burned_checkpoint STORY-013; Scope.SETTLEMENT; 0.2; DEFENSE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“5.56 Round10”, “Field Dressing”, “Emergency Ration2”, ” Road Map”) |
| researchers_doubt STORY-014; Scope.SETTLEMENT; 0.4; WALL_SAFE; None; None; arch(Archetype.RESEARCH_LAB, Archetype.BIOLOGICS_CAMPUS, Archetype.UNDERGROUND_LAB, Archetype.UNIVERSITY_HALL); List.of(RoomKind.LAB, RoomKind.OFFICE, RoomKind.CLEAN_ROOM, RoomKind.RECORDS_ROOM); 2; List.of(“Sample Vial*2”, “Chemical Reagent”, ” Ledger”) |
| power_crews_last_job STORY-015; Scope.BUILDING; 0.3; PORTABLE_TOOLBOX; None; None; arch(Archetype.SUBSTATION, Archetype.WATER_PLANT, Archetype.NUCLEAR_PLANT); List.of(RoomKind.CONTROL, RoomKind.WORKSHOP, RoomKind.STORAGE, RoomKind.TURBINE_HALL); 1; List.of(“Insulated Wire*4”, “Screwdriver”, ” Wire Spool”, “Work Gloves”, “manual:electrical/intermediate”) |
| the_long_walk STORY-016; Scope.SETTLEMENT; 0.015; DEAD_DROP; None; road; Set.of(); List.of(); 1; List.of(“Dried Meat3”, “Snare Cord2”, “Medicinal Herb3”, ” Canteen”, “Herb Seed4”) |
| airfield_mutiny STORY-017; Scope.WORLD; 0.6; METAL_LOCKER; SettlementIdentity.HALCYON_FIELD; None; arch(Archetype.AIRFIELD, Archetype.RESERVE_DEPOT, Archetype.LOGISTICS_HUB); List.of(RoomKind.BARRACKS, RoomKind.DORM, RoomKind.OFFICE, RoomKind.STORAGE, RoomKind.LOCKER_ROOM); 2; List.of(“Emergency Ration2”, “Field Dressing2”, ” Road Map”) |
| marina_pact STORY-018; Scope.WORLD; 0.4; RELIEF_CRATE; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL, Archetype.CANNERY); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOADING_DOCK, RoomKind.LOBBY); 1; List.of(“Canned Fish4”, “Clean Water Bottle3”, “Snare Cord*2”, ” Fuel Can”) |
| unfinished_memorial STORY-019; Scope.SETTLEMENT; 0.35; DEAD_DROP; None; plaza; Set.of(); List.of(); 1; List.of(“Candle*6”, “Box of Matches”, “Blank Notebook”) |
| seed_vault STORY-020; Scope.SETTLEMENT; 0.25; FILING_CABINET; None; None; arch(Archetype.UNIVERSITY_HALL, Archetype.BIOLOGICS_CAMPUS, Archetype.RESEARCH_LAB, Archetype.FARMSTEAD); List.of(RoomKind.LAB, RoomKind.RECORDS_ROOM, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.CLEAN_ROOM); 1; List.of(“Bean Seed6”, “Cabbage Seed6”, “Tomato Seed6”, ” Potato Seed6”, “Herb Seed6”, “Vegetable Seed Packet2”, “manual:agriculture/advanced”) |
Sources & verification
Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.
PDF pages 27–34, 205–206 · 12 World generation and environmental stories; 29 Whiteboard notes · Afterfall 0.14.0 report: E078–E083, E079, E177–E180
Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.