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guide / Afterfall

Stations and crafting

Bring the right supplies to the right bench. Check the recipe’s skills, power and output before you start a job.

Afterfall 0.14.0Java 1.21.1NeoForge

Start a station job

Use the appropriate station: construction bench, metal bench, sewing table, ammo bench, electrical bench, stove, smoker, chemical lab, medical workstation or vehicle workbench. The interface shows missing ingredients, required skills and power.

  1. Search the station’s recipes with Ctrl+F.
  2. Check its ingredients, output, fluids, skills and power requirements. Repair and salvage variants are separate definitions.
  3. Fill moves one craft’s ingredients from your inventory. Start reserves ingredients and begins the job, with repeats up to 64.
  4. On cancellation, reserved ingredients return. A finished job should produce the listed output; lack of ingredients or supply is not a completed craft.

Skill and device differences

Construction uses Carpentry, metal uses Metalwork and sewing uses Tailoring for duration-related behavior in the device definitions. Chemical-lab jobs involve Research; other stations have recipe-specific skill gates. Do not infer a recipe is free of power requirements from a device’s zero idle draw.

Water purifiers, fridges and generators are utility devices with their own inputs and draws. Rain collectors and pumps belong to the water network; radio receivers/transmitters belong to signal use. Utilities explains supply and wiring.

Find a recipe

The recipe reference indexes 581 packaged definitions: 512 station, 68 shapeless and one shaped crafting recipe. “284 station recipes” is a stale older summary. Definition count does not prove every ingredient or station is obtainable in every world.

Ordinary processes stay with their subject: washing and sponge cutting, water boiling and clothing care. Sponge cutting and toaster use are interactions, not invented recipe JSON entries.

All utility device definitions

Idle draw is energy/s. A zero idle draw does not establish that recipes need no power. Input/output counts and tanks are device capacities.

DeviceCategory / inventoryFuel / idle draw / XP and duration skill
Construction BenchSTATION; input 9, output 1, tanks 0NONE; idle draw 0 energy/s; XP CARPENTRY 5; duration skill CARPENTRY
Metal BenchSTATION; input 9, output 1, tanks 0NONE; idle draw 0 energy/s; XP METALWORK 8; duration skill METALWORK
Electrical BenchSTATION; input 9, output 1, tanks 0NONE; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None
Sewing TableSTATION; input 6, output 1, tanks 0NONE; idle draw 0 energy/s; XP TAILORING 5; duration skill TAILORING
Vehicle WorkbenchSTATION; input 12, output 1, tanks 1NONE; idle draw 0 energy/s; XP MECHANICS 10; duration skill None
Ammo BenchSTATION; input 6, output 1, tanks 0NONE; idle draw 0 energy/s; XP None 0; duration skill None
Chemical LabSTATION; input 9, output 2, tanks 2NONE; idle draw 0 energy/s; XP RESEARCH 20; duration skill RESEARCH
Medical WorkstationSTATION; input 6, output 2, tanks 2NONE; idle draw 0 energy/s; XP None 0; duration skill None
StoveSTATION; input 4, output 2, tanks 1TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None
SmokerSTATION; input 4, output 2, tanks 0TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None
Utility Control StationSTATION; input 12, output 0, tanks 0FUEL_FLUID; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None
RefrigeratorSTORAGE; input 27, output 0, tanks 0NONE; idle draw 5 energy/s; XP None 0; duration skill None
FreezerSTORAGE; input 27, output 0, tanks 0NONE; idle draw 8 energy/s; XP None 0; duration skill None
Portable GeneratorGENERATOR; input 0, output 0, tanks 1FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None
Industrial GeneratorGENERATOR; input 0, output 0, tanks 1FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None
Solar PanelSOLAR; input 0, output 0, tanks 0NONE; idle draw 0 energy/s; XP None 0; duration skill None
Battery BankBATTERY; input 0, output 0, tanks 0NONE; idle draw 0 energy/s; XP None 0; duration skill None
Rain CollectorWATER; input 0, output 0, tanks 1NONE; idle draw 0 energy/s; XP None 0; duration skill None
Water PurifierWATER; input 0, output 0, tanks 2NONE; idle draw 5 energy/s; XP None 0; duration skill None
Water PumpWATER; input 0, output 0, tanks 0NONE; idle draw 3 energy/s; XP None 0; duration skill None
Radio ReceiverSIGNAL; input 0, output 0, tanks 0NONE; idle draw 1 energy/s; XP None 0; duration skill None
Radio TransmitterSIGNAL; input 0, output 0, tanks 0NONE; idle draw 5 energy/s; XP None 0; duration skill None
Workbench LightSIGNAL; input 0, output 0, tanks 0NONE; idle draw 1 energy/s; XP None 0; duration skill None
Alarm SpeakerSIGNAL; input 0, output 0, tanks 0NONE; idle draw 1 energy/s; XP None 0; duration skill None

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

DeviceCategory / inventoryFuel / idle draw / XP and duration skillPDF page
construction_benchSTATION; input 9, output 1, tanks 0NONE; idle draw 0 energy/s; XP CARPENTRY 5; duration skill CARPENTRY35
metal_benchSTATION; input 9, output 1, tanks 0NONE; idle draw 0 energy/s; XP METALWORK 8; duration skill METALWORK35
electrical_benchSTATION; input 9, output 1, tanks 0NONE; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None35
sewing_tableSTATION; input 6, output 1, tanks 0NONE; idle draw 0 energy/s; XP TAILORING 5; duration skill TAILORING35
vehicle_workbenchSTATION; input 12, output 1, tanks 1NONE; idle draw 0 energy/s; XP MECHANICS 10; duration skill None35
ammo_benchSTATION; input 6, output 1, tanks 0NONE; idle draw 0 energy/s; XP None 0; duration skill None35
chemical_labSTATION; input 9, output 2, tanks 2NONE; idle draw 0 energy/s; XP RESEARCH 20; duration skill RESEARCH35
medical_workstationSTATION; input 6, output 2, tanks 2NONE; idle draw 0 energy/s; XP None 0; duration skill None35
stoveSTATION; input 4, output 2, tanks 1TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None35
smokerSTATION; input 4, output 2, tanks 0TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None36
utility_control_stationSTATION; input 12, output 0, tanks 0FUEL_FLUID; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None36
refrigeratorSTORAGE; input 27, output 0, tanks 0NONE; idle draw 5 energy/s; XP None 0; duration skill None36
freezerSTORAGE; input 27, output 0, tanks 0NONE; idle draw 8 energy/s; XP None 0; duration skill None36
portable_generatorGENERATOR; input 0, output 0, tanks 1FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None36
industrial_generatorGENERATOR; input 0, output 0, tanks 1FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None36
solar_panelSOLAR; input 0, output 0, tanks 0NONE; idle draw 0 energy/s; XP None 0; duration skill None36
battery_bankBATTERY; input 0, output 0, tanks 0NONE; idle draw 0 energy/s; XP None 0; duration skill None36
rain_collectorWATER; input 0, output 0, tanks 1NONE; idle draw 0 energy/s; XP None 0; duration skill None36
water_purifierWATER; input 0, output 0, tanks 2NONE; idle draw 5 energy/s; XP None 0; duration skill None36
water_pumpWATER; input 0, output 0, tanks 0NONE; idle draw 3 energy/s; XP None 0; duration skill None36
radio_receiverSIGNAL; input 0, output 0, tanks 0NONE; idle draw 1 energy/s; XP None 0; duration skill None36
radio_transmitterSIGNAL; input 0, output 0, tanks 0NONE; idle draw 5 energy/s; XP None 0; duration skill None36
workbench_lightSIGNAL; input 0, output 0, tanks 0NONE; idle draw 1 energy/s; XP None 0; duration skill None36
alarm_speakerSIGNAL; input 0, output 0, tanks 0NONE; idle draw 1 energy/s; XP None 0; duration skill None36

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

Afterfall_0.14.0_Extensive_Mod_Breakdown.pdf

PDF pages 35–36, 153–190 · 13 Stations; 28 Recipe reference · Afterfall 0.14.0 report: E015–E016, E084–E090, E175

Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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