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guide / Afterfall

Power, panels and water utilities

Prepare for the day the mains go dark. A maintained generator, battery or solar supply can keep essential appliances working.

Afterfall 0.14.0Java 1.21.1NeoForge
Power shutdown
Each region, default survival day 7–30
Water shutdown
Each region, default survival day 5–20

Power supply paths

A panel breaker controls its covered supply. A directly wired independent source can keep an appliance on; device and revision checks still apply.

Explanatory diagram based on the report; not a gameplay capture. A panel breaker controls its covered supply. A directly wired independent source can keep an appliance on; device and revision checks still apply.

Before and after mains shutdown

Each region shuts down independently: default power day 7–30, water day 5–20, measured in survival days. A utility control station with a running generator can restore a region; reported upkeep is one litre of fuel per survival day. That is base-mod fuel upkeep, not a money-billing system.

In revision-9+ worlds, appliances need a wire or powered building-panel coverage. Older worlds retain earlier mains behavior until shutdown. Utility devices have their own grid-access rules.

Make an independent supply

Portable generators burn gasoline/diesel, require exhaust open to the sky and produce noise heard roughly 32–48 blocks away under the guide’s conditions. Solar panels generate during the day; battery banks carry stored energy into the night. Adjacent compatible devices share power.

ConnectionLimits
Ordinary wire linkUp to 16 blocks; six links/device; 5% loss/link
Transformer linkUp to 64 blocks; one input and up to 16 outputs; 1% loss
Transformer protectionLoops and a second input refused

Use a wire spool to connect supported devices. Check each device’s requirements rather than equating adjacency, panel coverage and direct wiring.

Check a dark appliance

  1. Confirm the generator/fuel, solar conditions or battery supply.
  2. Check its wire path or the building’s panel. Generated panels cover their building; a placed panel covers its room within the supported range, up to 12 blocks.
  3. Use the panel’s G radial to inspect its main breaker; claim USE permission is required. The breaker state persists.
  4. Check the appliance’s draw: refrigerator 5, freezer 8, water purifier 5, water pump 3 energy/s.
  5. If an appliance stays on with the panel breaker off, check for its own direct independent wiring. That route can bypass the panel.

Water and restoration limits

Rain collectors, pipes and a water purifier support a clean-water route. A filter lasts 100 L. Household water and hygiene have distinct supply costs.

An optional integration can cut mains power inside an affected area; generators, batteries and reactor lines keep their own supply rules. Paid fuel upkeep is not provided by this integration. The separate reactor restart guide contains progression spoilers; the reactor safely shuts down on lost cooling and has no meltdown mechanic in this report.

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Original wording and exact fields

A mains-grid veto hook can block mains for a chunk column; generators, batteries and reactor lines remain valid. API v1 does not supply paid fuel upkeep.

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

Afterfall_0.14.0_Extensive_Mod_Breakdown.pdf

PDF pages 35–37, 70, 209 · 13 Stations and power networks; 23 API; 31 Limits · Afterfall 0.14.0 report: E015–E016, E084–E090, E149–E153, E184–E186

Gameplay prose remains report-derived and has not been newly playtested. Visuals use directly inspected 0.14.0 resources or explicitly historical captures as credited; pack overrides remain unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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