Reference
Browse the available reference for Afterfall.
Campaign objectives and rewards — spoilers
Follow all thirteen ordered campaign chains with printed detectors, gates, rewards and contribution caveats.
Contains story spoilersComputers, television and mail
A working screen can offer news, lessons or a little relief. Check the power first, then choose an available app or program.
Controls and timed actions
Learn the few controls you will reach for under pressure. You can rebind them in Minecraft’s control settings.
Furniture and household actions
Look past the furniture’s appearance. Some pieces store supplies, provide rest or heat, while others are simply decoration.
Infected and warning cues
Listen before you move. Infected follow sound and blood, and the different kinds give you different warnings.
Integration API and multiplayer limits
Read the exact scope of API v1, ComputerApps and persistent state before claiming an add-on or combined server works.
Release, changes and evidence limits
Check build identity, exact dependency ranges, corrected historical claims and the boundary between current mechanics and proposals.
The Long Light — story spoilers
Read the five-act sequence, three party choices and four principal endings with separate road or air codas.
Contains story spoilersWorld generation and settlements
Towns, roads and wilderness give you different places to search. The seed and the world’s saved generation rules determine what you find.
World upgrades and planning revisions
Updating the mod does not rebuild the world around your survivor. Check the saved generation revision before expecting newer buildings or room details.