Needs, recovery and skills
Stay fed, hydrated and rested enough to recover. Then choose the skills and reading that will help with your next task.
Survival clock and recovery
Explanatory diagram based on the report; not a gameplay capture. One survival hour is 1,000 ticks or 50 real seconds at 20 TPS. The healing gate is conditional; the text retains nutrition, temperature and illness limits.
Your survivor’s state
Your survivor has 13 survival measures: hydration, stamina, fatigue, body temperature, calories, protein, micronutrients, wetness, stress, panic, boredom, unhappiness and corpse sickness.
| Measure | Reported default behavior |
|---|---|
| Hydration | Starts 80/100; loses 4 per survival hour at rest, faster in heat/exertion. Below 30 slows stamina recovery; zero causes 1 HP loss per survival hour. |
| Stamina | Sprint costs 5 per real second, jumping 8; recovers 8 per real second after two seconds resting. Below 15 prevents sprinting; heavy attacks fail at zero. Stored as a percentage of the current maximum. |
| Fatigue | Starts 10; +3 per survival hour awake, −12 while asleep. At 60/80, stamina maximum drops to 80/60; at 95 walking slows. |
| Temperature | Starts 37 °C; below 35 or above 39 slows healing, below 33 or above 41 causes damage. |
| Calories | Starts 2,000/3,000; −70 per survival hour resting, −140 doing heavy work. Below 500 slows healing; zero stops it. |
| Protein / micronutrients | Start 60/100; lose 2/3 per survival day. Below 20 slows wound and illness recovery. |
| Wetness | Starts zero; rain and swimming raise it and wet clothes reduce warmth. |
Mood measures and sickness start at zero. Panic/stress rise around threats and gore; music, company, reading and food can relieve mood under their own conditions.
Healing and sleep
Vanilla hunger regeneration is disabled under custom health. Reported passive recovery is 1 HP per survival hour when hunger is at least 12/20, hydration at least 30, fatigue below 80 and bleeding suppressed. Temperature, calories, nutrients and infection can still limit recovery.
Beds work at any time without skipping the world’s time by default. Hostiles within 16 blocks prevent sleep; damage, fire and breaches can wake you. Pain adds further limits. Sofas and chairs offer weaker rest.
Skills and manuals
The 19 skills are Carpentry, Demolition, Electrical, Mechanics, Medicine, Research, Fitness, Awareness, Firearms, Melee, Metalwork, Agriculture, Cooking, Foraging, Hunting, Fishing, Driving, Piloting and Tailoring. Each has two specialization paths; their exact identifiers are retained in the report tables for page 12.
Reading the appropriate manual tier for one survival hour gives a 1.5× XP modifier while applicable. There are 76 skill-and-tier combinations across the 19 skills and four manual tiers. A manual’s subject and tier are carried by the book; they are not 76 unrelated item types. NPC lessons and computer practice have separate rules and can pass through the survivor learning service.
Measure bounds and starts
Stamina remains a percentage of its current maximum; these stored ranges do not erase modifiers. Temperature is °C, calories are calories and remaining measures use their stated scales.
| Measure | Minimum | Maximum | Start |
|---|---|---|---|
| Hydration | 0 | 100 | 80 |
| Stamina | 0 | 100 | 100 |
| Fatigue | 0 | 100 | 10 |
| Body Temperature | 30 | 43 | 37 |
| Calories | 0 | 3000 | 2000 |
| Protein | 0 | 100 | 60 |
| Micronutrients | 0 | 100 | 60 |
| Wetness | 0 | 100 | 0 |
| Stress | 0 | 100 | 0 |
| Panic | 0 | 100 | 0 |
| Boredom | 0 | 100 | 0 |
| Unhappiness | 0 | 100 | 0 |
| Sickness | 0 | 100 | 0 |
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
Skill specializations
Each row lists the two source specialization identifiers. This is not an extra set of skill registrations.
| Skill / ID | Specialization IDs | PDF page |
|---|---|---|
| Carpentry carpentry | builder; salvager | 12 |
| Demolition demolition | precision; breacher | 12 |
| Electrical electrical | gridkeeper; off_grid | 12 |
| Mechanics mechanics | engine; fleet | 12 |
| Medicine medicine | trauma; recovery | 12 |
| Research research | virology; materials | 12 |
| Fitness fitness | endurance; labor | 12 |
| Awareness awareness | scout; watchkeeper | 12 |
| Firearms firearms | marksman; handler | 12 |
| Melee melee | defender; striker | 12 |
| Metalwork metalwork | toolsmith; fabricator | 12 |
| Agriculture agriculture | cultivator; seedkeeper | 12 |
| Cooking cooking | preserver; nutritionist | 12 |
| Foraging foraging | botanist; gatherer | 12 |
| Hunting hunting | tracker; butcher | 12 |
| Fishing fishing | angler; trapper | 12 |
| Driving driving | road; trail | 12 |
| Piloting piloting | rotor; fixedwing | 12 |
| Tailoring tailoring | mender; outfitter | 12 |
Original wording and exact fields
The packaged guide’s “eight needs” describes the original survival measures. The current state model has 13 measures:
Original wording and exact fields
Nineteen skills times four tiers makes 76 skill/tier manual records, stored as manual-item data. It does not mean 76 independent item IDs.
| Measure | Minimum | Maximum | Start | PDF page |
|---|---|---|---|---|
| Hydration | 0 | 100 | 80 | 10 |
| Stamina | 0 | 100 | 100 | 10 |
| Fatigue | 0 | 100 | 10 | 10 |
| Body Temperature | 30 | 43 | 37 | 10 |
| Calories | 0 | 3000 | 2000 | 10 |
| Protein | 0 | 100 | 60 | 10 |
| Micronutrients | 0 | 100 | 60 | 10 |
| Wetness | 0 | 100 | 0 | 10 |
| Stress | 0 | 100 | 0 | 10 |
| Panic | 0 | 100 | 0 | 10 |
| Boredom | 0 | 100 | 0 | 10 |
| Unhappiness | 0 | 100 | 0 | 10 |
| Sickness | 0 | 100 | 0 | 10 |
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
PDF pages 5, 10–12 · 03 Time; 05 Needs and skills · Afterfall 0.14.0 report: E015–E016, E025–E032
Gameplay prose remains report-derived and has not been newly playtested. Visuals use directly inspected 0.14.0 resources or explicitly historical captures as credited; pack overrides remain unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.